use mlua::{Lua, Table};
fn main() {
let lua = Lua::new();
lua.scope(|scope| {
let mut inner: Option
= None;
let f = scope
.create_function_mut(move |_, t: Table| {
if let Some(old) = inner.take() {
// Access old callback `Lua`.
}
inner = Some(t);
Ok(())
})?;
f.call::<_, ()>(lua.create_table()?)?;
Ok(())
});
}