/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ // Copyright 2004-present Facebook. All Rights Reserved. // -*- c++ -*- #include "StandardGpuResources_c.h" #include #include "macros_impl.h" using faiss::gpu::StandardGpuResources; DEFINE_DESTRUCTOR(StandardGpuResources) int faiss_StandardGpuResources_new(FaissStandardGpuResources** p_res) { try { auto p = new StandardGpuResources(); *p_res = reinterpret_cast(p); } CATCH_AND_HANDLE } int faiss_StandardGpuResources_noTempMemory(FaissStandardGpuResources* res) { try { reinterpret_cast(res)->noTempMemory(); } CATCH_AND_HANDLE } int faiss_StandardGpuResources_setTempMemory( FaissStandardGpuResources* res, size_t size) { try { reinterpret_cast(res)->setTempMemory(size); } CATCH_AND_HANDLE } int faiss_StandardGpuResources_setPinnedMemory( FaissStandardGpuResources* res, size_t size) { try { reinterpret_cast(res)->setPinnedMemory(size); } CATCH_AND_HANDLE } int faiss_StandardGpuResources_setDefaultStream( FaissStandardGpuResources* res, int device, cudaStream_t stream) { try { reinterpret_cast(res)->setDefaultStream( device, stream); } CATCH_AND_HANDLE } int faiss_StandardGpuResources_setDefaultNullStreamAllDevices( FaissStandardGpuResources* res) { try { reinterpret_cast(res) ->setDefaultNullStreamAllDevices(); } CATCH_AND_HANDLE }