Bundle (sort of) state into stage functions tick function include tick(advance_by, allstate) -> allstate where allstate = memories pipeline state statebundle cancels and advance_by is in units of 1/product_{0}^{i}(device_base_speed_{i}) where cycles are multiplied by product_{1}^{i}(device_base_speed_{i}) (with device 0 as the core in question) ... or something memory filler (with assembly) superproject - basic potato ring buffer -> sound argument parsing file attachment --- memory image addresses labels segments literal bit insertion constraints --- The executable image format, the system image format, and the 'at rest' format are seperate but related for example, for potato, there needs to be a streaming container format for the executable image, the system image format includes reified datastructures for eg the stack, and the 'at rest' format is 'how to pack this and where eg into memories, on disc etc'.