#include "FastSIMD/InlInclude.h" #include "Value.h" #include "Utils.inl" template class FS_T : public virtual FastNoise::Value, public FS_T { FASTSIMD_DECLARE_FS_TYPES; float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y ) const final { float32v xs = FS_Floor_f32( x ); float32v ys = FS_Floor_f32( y ); int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X ); int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y ); int32v x1 = x0 + int32v( FnPrimes::X ); int32v y1 = y0 + int32v( FnPrimes::Y ); xs = FnUtils::InterpHermite( x - xs ); ys = FnUtils::InterpHermite( y - ys ); return FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0 ), FnUtils::GetValueCoord( seed, x1, y0 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1 ), FnUtils::GetValueCoord( seed, x1, y1 ), xs ), ys ); } float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y, float32v z ) const final { float32v xs = FS_Floor_f32( x ); float32v ys = FS_Floor_f32( y ); float32v zs = FS_Floor_f32( z ); int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X ); int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y ); int32v z0 = FS_Convertf32_i32( zs ) * int32v( FnPrimes::Z ); int32v x1 = x0 + int32v( FnPrimes::X ); int32v y1 = y0 + int32v( FnPrimes::Y ); int32v z1 = z0 + int32v( FnPrimes::Z ); xs = FnUtils::InterpHermite( x - xs ); ys = FnUtils::InterpHermite( y - ys ); zs = FnUtils::InterpHermite( z - zs ); return FnUtils::Lerp( FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0 ), FnUtils::GetValueCoord( seed, x1, y0, z0 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0 ), FnUtils::GetValueCoord( seed, x1, y1, z0 ), xs ), ys ), FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1 ), FnUtils::GetValueCoord( seed, x1, y0, z1 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1 ), FnUtils::GetValueCoord( seed, x1, y1, z1 ), xs ), ys ), zs ); } float32v FS_VECTORCALL Gen( int32v seed, float32v x, float32v y, float32v z, float32v w ) const final { float32v xs = FS_Floor_f32( x ); float32v ys = FS_Floor_f32( y ); float32v zs = FS_Floor_f32( z ); float32v ws = FS_Floor_f32( w ); int32v x0 = FS_Convertf32_i32( xs ) * int32v( FnPrimes::X ); int32v y0 = FS_Convertf32_i32( ys ) * int32v( FnPrimes::Y ); int32v z0 = FS_Convertf32_i32( zs ) * int32v( FnPrimes::Z ); int32v w0 = FS_Convertf32_i32( ws ) * int32v( FnPrimes::W ); int32v x1 = x0 + int32v( FnPrimes::X ); int32v y1 = y0 + int32v( FnPrimes::Y ); int32v z1 = z0 + int32v( FnPrimes::Z ); int32v w1 = w0 + int32v( FnPrimes::W ); xs = FnUtils::InterpHermite( x - xs ); ys = FnUtils::InterpHermite( y - ys ); zs = FnUtils::InterpHermite( z - zs ); ws = FnUtils::InterpHermite( w - ws ); return FnUtils::Lerp( FnUtils::Lerp( FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0, w0 ), FnUtils::GetValueCoord( seed, x1, y0, z0, w0 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0, w0 ), FnUtils::GetValueCoord( seed, x1, y1, z0, w0 ), xs ), ys ), FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1, w0 ), FnUtils::GetValueCoord( seed, x1, y0, z1, w0 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1, w0 ), FnUtils::GetValueCoord( seed, x1, y1, z1, w0 ), xs ), ys ), zs ), FnUtils::Lerp( FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z0, w1 ), FnUtils::GetValueCoord( seed, x1, y0, z0, w1 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z0, w1 ), FnUtils::GetValueCoord( seed, x1, y1, z0, w1 ), xs ), ys ), FnUtils::Lerp( FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y0, z1, w1 ), FnUtils::GetValueCoord( seed, x1, y0, z1, w1 ), xs ), FnUtils::Lerp( FnUtils::GetValueCoord( seed, x0, y1, z1, w1 ), FnUtils::GetValueCoord( seed, x1, y1, z1, w1 ), xs ), ys ), zs ), ws ); } };