# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "fbx" version = "0.2.0" authors = ["Mick van Gelderen "] include = [ "/src", "/LICENSE-APACHE.txt", "/LICENSE-MIT.txt", ] description = """ The fbx package allows you to read FBX files. This file format was originally developed by Kaydara for MotionBuilder. Kaydara was later acquired by Autodesk Inc. """ homepage = "https://github.com/mickvangelderen/fbx" documentation = "https://docs.rs/fbx" readme = "README.md" keywords = [ "fbx", "file", "parser", "scene", "graphics", ] categories = [ "encoding", "game-development", "graphics", "parser-implementations", "rendering::data-formats", ] license = "MIT OR Apache-2.0" repository = "https://github.com/mickvangelderen/fbx" [dependencies.flate2] version = "1.0" [dependencies.thiserror] version = "1.0.2" [dev-dependencies.clap] version = "4.0" features = ["derive"]