[package] name = "fbx" version = "0.2.0" authors = ["Mick van Gelderen "] categories = ["encoding", "game-development", "graphics", "parser-implementations", "rendering::data-formats"] keywords = ["fbx", "file", "parser", "scene", "graphics"] description = """ The fbx package allows you to read FBX files. This file format was originally developed by Kaydara for MotionBuilder. Kaydara was later acquired by Autodesk Inc. """ edition = "2021" repository = "https://github.com/mickvangelderen/fbx" license = "MIT OR Apache-2.0" documentation = "https://docs.rs/fbx" homepage = "https://github.com/mickvangelderen/fbx" include = ["/src", "/LICENSE-APACHE.txt", "/LICENSE-MIT.txt"] # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] flate2 = "1.0" thiserror = "1.0.2" [dev-dependencies] clap = { version = "4.0", features = ["derive"] }