fbx3d ===== [![Crates.io](https://img.shields.io/crates/v/fbx3d.svg)](https://crates.io/crates/fbx3d) [![Build Status](https://travis-ci.org/haxelion/fbx3d.svg?branch=master)](https://travis-ci.org/haxelion/fbx3d) [![Docs.rs](https://docs.rs/fbx3d/badge.svg)](https://docs.rs/fbx3d) The `fbx3d` crate allow to parse and load `FBX` 3D model files. It is based on the `blender` implementation of the `FBX` file format. It is currently only able to parse the file format into a Rust representation. I plan to write helpers to extract rendering information (VAO with UV and normals, indices, animation key, ...) from that structure. In the future, writing `FBX` file could also be implemented, feel free to contribute.