use std::fs; use fdg_sim::{petgraph::graph::NodeIndex, ForceGraph, ForceGraphHelper}; fn main() { let mut graph: ForceGraph<(), ()> = ForceGraph::default(); // create center cube let mut cube: [NodeIndex; 8] = gen_cube(&mut graph); let layers: u8 = 1; for _ in 0..layers { cube = add_layer(&mut graph, cube); } let svg = fdg_img::gen_image(graph, None).unwrap(); fs::write("nd_cube.svg", svg.as_bytes()).unwrap(); } fn add_layer(graph: &mut ForceGraph<(), ()>, inner: [NodeIndex; 8]) -> [NodeIndex; 8] { let mut graph = graph; let new_cube = gen_cube(&mut graph); graph.add_edge(inner[0], new_cube[0], ()); graph.add_edge(inner[1], new_cube[1], ()); graph.add_edge(inner[2], new_cube[2], ()); graph.add_edge(inner[3], new_cube[3], ()); graph.add_edge(inner[4], new_cube[4], ()); graph.add_edge(inner[5], new_cube[5], ()); graph.add_edge(inner[6], new_cube[6], ()); graph.add_edge(inner[7], new_cube[7], ()); new_cube } fn gen_cube(graph: &mut ForceGraph<(), ()>) -> [NodeIndex; 8] { let one = graph.add_force_node("one", ()); let two = graph.add_force_node("two", ()); let three = graph.add_force_node("three", ()); let four = graph.add_force_node("four", ()); let five = graph.add_force_node("five", ()); let six = graph.add_force_node("six", ()); let seven = graph.add_force_node("seven", ()); let eight = graph.add_force_node("eight", ()); graph.add_edge(one, two, ()); graph.add_edge(two, three, ()); graph.add_edge(three, four, ()); graph.add_edge(four, one, ()); graph.add_edge(five, six, ()); graph.add_edge(six, seven, ()); graph.add_edge(seven, eight, ()); graph.add_edge(eight, five, ()); graph.add_edge(one, five, ()); graph.add_edge(two, six, ()); graph.add_edge(three, seven, ()); graph.add_edge(four, eight, ()); [one, two, three, four, five, six, seven, eight] }