use fdg_sim::{ForceGraph, ForceGraphHelper, Simulation, SimulationParameters}; fn main() { // initialize a graph let mut graph: ForceGraph<(), ()> = ForceGraph::default(); // add nodes to it let one = graph.add_force_node("one", ()); let two = graph.add_force_node("two", ()); let _three = graph.add_force_node("three", ()); graph.add_edge(one, two, ()); // create a simulation from the graph let mut simulation = Simulation::from_graph(graph, SimulationParameters::default()); // your event/render loop for frame in 0..50 { // update the nodes positions based on force algorithm simulation.update(0.035); // render (print) your nodes new locations. println!("---- frame {frame} ----"); for node in simulation.get_graph().node_weights() { println!("\"{}\" - {:?}", node.name, node.location); } } }