--- dr_2_irradiance: - deferred/vdr1.glsl - deferred/fdr2_irradiance.glsl sh_visualize_single: - primitive/vsimple.glsl - effects/GI/fsh_visualize_single.glsl dr_2: - deferred/vdr1.glsl - deferred/fdr2.glsl basic: - primitive/vbasic.glsl - primitive/fbasic.glsl debug_iden: - debug/vdebug_basic.glsl - debug/fdebug_iden.glsl standard_probe: - standard/vstandard.glsl - standard/fstandard_probe.glsl dr_2_omni: - deferred/vdr1.glsl - deferred/fdr2_omni.glsl probe: - probe/vprobe.glsl - probe/fprobe.glsl geo_visualize: - effects/geo/vgeo.glsl - effects/geo/fgeo.glsl image: - primitive/vimage.glsl - primitive/fimage.glsl debug_3vec: - primitive/vimage.glsl - debug/fdebug_3vec.glsl dr_2_ambient: - deferred/vdr1.glsl - deferred/fdr2_ambient.glsl debug_depth: - debug/vdebug_basic.glsl - debug/fdebug_depth.glsl dr_1: - deferred/vdr1.glsl - deferred/fdr1.glsl dr_3: - deferred/vdr1.glsl - deferred/fdr3.glsl standard: - standard/vstandard.glsl - standard/fstandard_tex.glsl shadow_1: - shadow/vdepth_only.glsl - shadow/fdepth_only.glsl sh_visualize: - primitive/vsimple.glsl - effects/GI/fsh_visualize.glsl debug_test: - debug/vdebug_basic.glsl - debug/ftest.glsl yuv: - deferred/vdr1.glsl - deferred/fyuv.glsl