#version 330 core in vec3 wnormal; in vec3 wpos; uniform mat4 u_projection; uniform mat4 u_view; uniform mat4 u_model; uniform vec4 u_color; layout (location = 0) out vec3 io_col; layout (location = 1) out vec3 io_pos; layout (location = 2) out vec3 io_norm; void main() { io_col = u_color.xyz; io_pos = wpos; io_norm = wnormal; }