# FerruX Projection Matrix Tool to ease the generation of perspective projection matrices to convert 3D vectors into their 2D projection. ## Building the matrix To build the matrix just create a new Builder and set the properties that will define the projection matrix: * `near`: Position of the near clip in the z-axis. By default `0.0`. * `far`: Position of the far clip in the z-axis. By default `1000.0`. * `fov`: Field of view in degrees. By default `90.0`. * `width`: Frame width. By default `1280`. * `height`: Frame height. By default `720`. ```rust let matrix = ferrux_projection_matrix::ProjectionMatrixBuilder::new() .set_width(1920) .set_height(1080) .set_fov(100.0) .set_far(2000.0) .set_near(1.0) .build(); println!("{matrix:?}"); ```