//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // FFGLLib.h // // FreeFrame is an open-source cross-platform real-time video effects plugin system. // It provides a framework for developing video effects plugins and hosts on Windows, // Linux and Mac OSX. // // Copyright (c) 2006 www.freeframe.org // All rights reserved. // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // FFGLLib.h by Trey Harrison // www.harrisondigitalmedia.com //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // * Neither the name of FreeFrame nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE // OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __FFGLLIB_H__ #define __FFGLLIB_H__ //FFGLTexCoords typedef struct FFGLTexCoordsTag { GLdouble s,t; } FFGLTexCoords; //helper function to return the s,t,r coordinate //that cooresponds to the width,height,depth of the used //portion of the texture inline FFGLTexCoords GetMaxGLTexCoords(FFGLTextureStruct t) { FFGLTexCoords texCoords; //the texture may only occupy a portion //of the allocated hardware texture memory //normalized (0..1) S and T coords texCoords.s = ((GLdouble)t.Width) / (GLdouble)t.HardwareWidth; texCoords.t = ((GLdouble)t.Height) / (GLdouble)t.HardwareHeight; return texCoords; } #endif