#include "FFGLSDK.h" #include "ffgl/FFGL.cpp" #include "ffgl/FFGLPluginInfo.cpp" #include "ffgl/FFGLPluginInfoData.cpp" #include "ffgl/FFGLPluginManager.cpp" #include "ffgl/FFGLPluginSDK.cpp" #include "ffgl/FFGLThumbnailInfo.cpp" #include "ffgl/FFGLLog.cpp" #include "ffglex/FFGLFBO.cpp" #include "ffglex/FFGLScopedBufferBinding.cpp" #include "ffglex/FFGLScopedFBOBinding.cpp" #include "ffglex/FFGLScopedRenderBufferBinding.cpp" #include "ffglex/FFGLScopedSamplerActivation.cpp" #include "ffglex/FFGLScopedShaderBinding.cpp" #include "ffglex/FFGLScopedTextureBinding.cpp" #include "ffglex/FFGLScopedVAOBinding.cpp" #include "ffglex/FFGLScreenQuad.cpp" #include "ffglex/FFGLShader.cpp" #include "ffglex/FFGLUtilities.cpp" #include "ffglquickstart/FFGLAudio.cpp" #include "ffglquickstart/FFGLEffect.cpp" #include "ffglquickstart/FFGLMixer.cpp" #include "ffglquickstart/FFGLParam.cpp" #include "ffglquickstart/FFGLParamBool.cpp" #include "ffglquickstart/FFGLParamEvent.cpp" #include "ffglquickstart/FFGLParamFFT.cpp" #include "ffglquickstart/FFGLParamOption.cpp" #include "ffglquickstart/FFGLParamRange.cpp" #include "ffglquickstart/FFGLParamText.cpp" #include "ffglquickstart/FFGLParamTrigger.cpp" #include "ffglquickstart/FFGLPlugin.cpp" #include "ffglquickstart/FFGLRandom.cpp" #include "ffglquickstart/FFGLSmoothValue.cpp" #include "ffglquickstart/FFGLSource.cpp" #if defined( TARGET_OS_WIN ) #include "glsdk_0_5_2/glload/source/gl_load.c" #endif