#pragma once #include "ffgl/FFGL.h" #include "ffgl/FFGLLib.h" #include "ffgl/FFGLPluginSDK.h" #include "ffgl/FFGLThumbnailInfo.h" #include "ffgl/FFGLLog.h" #include "ffglex/FFGLFBO.h" #include "ffglex/FFGLScopedBufferBinding.h" #include "ffglex/FFGLScopedSamplerActivation.h" #include "ffglex/FFGLScopedShaderBinding.h" #include "ffglex/FFGLScopedTextureBinding.h" #include "ffglex/FFGLScopedVAOBinding.h" #include "ffglex/FFGLScreenQuad.h" #include "ffglex/FFGLShader.h" #include "ffglex/FFGLUtilities.h" #include "ffglquickstart/FFGLAudio.h" #include "ffglquickstart/FFGLEffect.h" #include "ffglquickstart/FFGLMixer.h" #include "ffglquickstart/FFGLParam.h" #include "ffglquickstart/FFGLParamBool.h" #include "ffglquickstart/FFGLParamEvent.h" #include "ffglquickstart/FFGLParamFFT.h" #include "ffglquickstart/FFGLParamOption.h" #include "ffglquickstart/FFGLParamRange.h" #include "ffglquickstart/FFGLParamText.h" #include "ffglquickstart/FFGLParamTrigger.h" #include "ffglquickstart/FFGLPlugin.h" #include "ffglquickstart/FFGLRandom.h" #include "ffglquickstart/FFGLSmoothValue.h" #include "ffglquickstart/FFGLSource.h" #include "ffglquickstart/FFGLUtils.h"