#pragma once #include "FFGLPlugin.h" namespace ffglqs { class Source : public Plugin { public: Source( bool supportTopLeftTextureOrientation = false ); ~Source(); template< typename PluginType > static PluginInstance CreatePlugin( PluginInfo infos ); }; template< typename PluginType > inline PluginInstance Source::CreatePlugin( PluginInfo infos ) { return Plugin::CreatePlugin< PluginType >( infos, FF_SOURCE ); } }//End namespace ffglqs