#pragma once #include #include class Add : public ffglqs::Plugin { public: Add(); ~Add(); //CFFGLPlugin FFResult InitGL( const FFGLViewportStruct* vp ) override; FFResult ProcessOpenGL( ProcessOpenGLStruct* pGL ) override; FFResult DeInitGL() override; //The mixer short name const char* GetShortName() override { static const char* sname = "AddB"; return sname; } private: ffglex::FFGLShader shader; //!< Utility to help us compile and link some shaders into a program. ffglex::FFGLScreenQuad quad;//!< Utility to help us render a full screen quad. };