# FFI Helpers [![License](https://img.shields.io/github/license/Michael-F-Bryan/ffi_helpers.svg)](https://raw.githubusercontent.com/Michael-F-Bryan/ffi_helpers/master/LICENSE) [![Crates.io](https://img.shields.io/crates/v/ffi_helpers.svg)](https://crates.io/crates/ffi_helpers) [![Documentation](https://docs.rs/ffi_helpers/badge.svg)](https://docs.rs/ffi_helpers) A crate to make working with FFI code easier. This is the open-source version of a utility crate we use at work. The original purpose was to make it easier for Rust modules (DLLs) to integrate with our main GUI application. We found it to be particularly elegant and robust to use, so thought it'd be a nice thing to share with the world. ## Features This tries to give you a set of abstractions upon which **safe** APIs can be built. It tries to deal with several issues commonly encountered when writing FFI code. ### Error Handling Error handling is done via a private thread-local `LAST_ERROR` variable which lets you indicate a error using a similar mechanism to `errno`. The idea is if a Rust function returns a `Result::Err(_)`, it'll pass that error to `LAST_ERROR` and then return an *obviously wrong* value (e.g. `null` or `0`). The caller then checks for this return and can inspect `LAST_ERROR` for more information. A macro is provided to let you inspect `LAST_ERROR` from C. ### Null Pointers The `null_pointer_check!()` macro will check whether some *nullable* thing is null, if so it'll bail with an erroneous return value (`null` for functions returning pointers or `0` for integers) and set the `LAST_ERROR` to indicate a null pointer was encountered. We use a `Nullable` trait to represent anything which has some sort of "*obviously invalid*" value (e.g. `null` pointers, `0`). ```rust pub trait Nullable { const NULL: Self; fn is_null(&self) -> bool; } ``` The `null_pointer_check!()` then lets you check whether a particular thing is invalid, setting the `LAST_ERROR`, and returning early from the current function with `Nullable::NULL`. In practice, this turns out to make handling the possibility of invalid input quite ergonomic. ```rust struct Foo { data: Vec, } #[no_mangle] unsafe extern "C" fn foo_get_data(foo: *const Foo) -> *const u8 { null_pointer_check!(foo); let foo = &*foo; foo.data.as_ptr() } ``` ### Exception Safety Exception safety becomes a concern when a bit of Rust code panics and tries to unwind across the FFI barrier. At the moment this will abort the program and, while no longer straight up *Undefined Behaviour*, this is still a massive pain to work around. There is a `catch_panic()` function that lets you execute some code and will catch any unwinding, updating the `LAST_ERROR` appropriately. The `catch_panic!()` macro makes this a little easier and works with the `Nullable` trait so you can bail out of a function, returning an error (`Nullable::NULL`). ### Splitting a Closure Into Data and Code It's quite common for FFI functions that work with callbacks to accept an additional `void *user_data` argument pointing to any extra state the user may want to use. It doesn't allow the programmer to use The `split_closure()` function can be used to "split" a pointer to a closure into a pointer to its data and an `unsafe extern "C" fn()` which can be used as a callback. Rust closures are implemented by generating a custom type to contain any captured state, and an impl for `FnMut()` (or `Fn()`, or `FnOnce()`). This function works by casting the closure pointer to `void *` (this is our data) and defining a trampoline function which will cast the data back and invoke the closure. It's essentially a generalisation of this: ```rust fn split(closure: &mut C) -> (*mut c_void, unsafe extern "C" fn(*mut c_void)) where C: FnMut() { unsafe extern "C" fn trampoline(user_data: *mut c_void) { let closure: &mut T = &mut *(user_data as *mut T); closure(); } (closure as *mut C as *mut c_void, trampoline::) } ``` ### Asynchronous Tasks The *Task API* helps handle the tricky concurrency issues you encounter when running a job on a background thread and then trying to expose this to C, while maintaining memory- and thread-safety. The `Task` trait itself is quite simple: ```rust pub trait Task: Send + Sync + Clone { type Output: Send + Sync; fn run(&self, cancel_tok: &CancellationToken) -> Result; } ``` You then generate the bindings via the `export_task!()` macro. This will declare various `extern "C"` functions for spawning the `Task` on a background thread, periodically checking whether it's done, allowing you to cancel the task, then retrieve the result and clean everything up properly afterwards. This is probably the crate's **killer feature** as it lets you to painlessly run Rust tasks in the background, allowing you to integrate it into a larger application/GUI. It is highly recommended to visit the `task` module's docs for a more detailed explanation.