{ $ self= x= y= x self x: < self= y self y: < self= { self= dx= dy= self x: > dx + self x: < self= self y: > dy + self y: < self= self } self move: < self= { self= "self:x " print! self x: > println! "self:y " print! self y: > println! self } self println: < self= self } Sprite= 0 20.5 Sprite ! s= s s println: > ! 1 5 0- s s move: > ! s= s s println: > !