#[cfg(test)] mod common; use std::collections::HashMap; use std::rc::Rc; fn _multi_point_failure(sims: &[common::PaintingSim], state: &common::WALStoreEmulState, f: usize) { let sim = &sims[0]; // save the current state and start from there let mut state = state.clone(); let mut state0 = state.clone(); let nticks = sim.get_nticks(&mut state0); println!("fail = {}, nticks = {}", f, nticks); for i in 0..nticks { println!("fail = {}, pos = {}", f, i); let mut canvas = sim.new_canvas(); let mut ops: Vec = Vec::new(); let mut ringid_map = HashMap::new(); let fgen = common::SingleFailGen::new(i); if sim .run( &mut state, &mut canvas, sim.get_walloader(), &mut ops, &mut ringid_map, Rc::new(fgen), ) .is_err() { if sims.len() > 1 { _multi_point_failure(&sims[1..], &state, f + 1) } else { assert!(sim.check( &mut state, &mut canvas, sim.get_walloader(), &ops, &ringid_map, )) } } } } fn multi_point_failure(sims: &[common::PaintingSim]) { _multi_point_failure(sims, &common::WALStoreEmulState::new(), 1); } #[test] fn short_single_point_failure() { let sim = common::PaintingSim { block_nbit: 5, file_nbit: 6, file_cache: 1000, n: 100, m: 10, k: 10, csize: 1000, stroke_max_len: 10, stroke_max_col: 256, stroke_max_n: 5, seed: 0, }; multi_point_failure(&[sim]); } #[test] #[ignore] fn single_point_failure1() { let sim = common::PaintingSim { block_nbit: 5, file_nbit: 6, file_cache: 1000, n: 100, m: 10, k: 1000, csize: 1000, stroke_max_len: 10, stroke_max_col: 256, stroke_max_n: 5, seed: 0, }; multi_point_failure(&[sim]); } #[test] #[ignore] fn two_failures() { let sims = [ common::PaintingSim { block_nbit: 5, file_nbit: 6, file_cache: 1000, n: 10, m: 5, k: 100, csize: 1000, stroke_max_len: 10, stroke_max_col: 256, stroke_max_n: 3, seed: 0, }, common::PaintingSim { block_nbit: 5, file_nbit: 6, file_cache: 1000, n: 10, m: 5, k: 100, csize: 1000, stroke_max_len: 10, stroke_max_col: 256, stroke_max_n: 3, seed: 0, }, ]; multi_point_failure(&sims); }