// This file was generated using `godoc` and customized for use with the // API Reference documentation. To recreate this file, use the `godoc` tool // (http://godoc.org) with the files in the `flatbuffers/go` folder. // // Note: You may need to ensure that copies of the files exist in the // `src/` subfolder at the path set by the `$GOROOT` environment variable. // You can either move the files to `$GOROOT/src/flatbuffers` manually, if // `$GOROOT` is already set, otherwise you will need to manually set the // `$GOROOT` variable to a path and create `src/flatbuffers` subfolders at that // path. Then copy these files into `$GOROOT/src/flatbuffers`. (Some versions of // `godoc` include a `-path` flag. This could be used instead, if available). // // Once the files exist at the `$GOROOT/src/flatbuffers` location, you can // regenerate this doc using the following command: // `godoc flatbuffers > GoApi_generated.txt`. // // After the documentation is generated, you will have to manually remove any // non-user facing documentation from this file. /// [Go API] PACKAGE DOCUMENTATION package flatbuffers Package flatbuffers provides facilities to read and write flatbuffers objects. TYPES type Builder struct { // `Bytes` gives raw access to the buffer. Most users will want to use // FinishedBytes() instead. Bytes []byte } Builder is a state machine for creating FlatBuffer objects. Use a Builder to construct object(s) starting from leaf nodes. A Builder constructs byte buffers in a last-first manner for simplicity and performance. FUNCTIONS func NewBuilder(initialSize int) *Builder NewBuilder initializes a Builder of size `initial_size`. The internal buffer is grown as needed. func (b *Builder) CreateByteString(s []byte) UOffsetT CreateByteString writes a byte slice as a string (null-terminated). func (b *Builder) CreateByteVector(v []byte) UOffsetT CreateByteVector writes a ubyte vector func (b *Builder) CreateString(s string) UOffsetT CreateString writes a null-terminated string as a vector. func (b *Builder) EndVector(vectorNumElems int) UOffsetT EndVector writes data necessary to finish vector construction. func (b *Builder) Finish(rootTable UOffsetT) Finish finalizes a buffer, pointing to the given `rootTable`. func (b *Builder) FinishedBytes() []byte FinishedBytes returns a pointer to the written data in the byte buffer. Panics if the builder is not in a finished state (which is caused by calling `Finish()`). func (b *Builder) Head() UOffsetT Head gives the start of useful data in the underlying byte buffer. Note: unlike other functions, this value is interpreted as from the left. func (b *Builder) PrependBool(x bool) PrependBool prepends a bool to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependByte(x byte) PrependByte prepends a byte to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependFloat32(x float32) PrependFloat32 prepends a float32 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependFloat64(x float64) PrependFloat64 prepends a float64 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependInt16(x int16) PrependInt16 prepends a int16 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependInt32(x int32) PrependInt32 prepends a int32 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependInt64(x int64) PrependInt64 prepends a int64 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependInt8(x int8) PrependInt8 prepends a int8 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependUOffsetT(off UOffsetT) PrependUOffsetT prepends an UOffsetT, relative to where it will be written. func (b *Builder) PrependUint16(x uint16) PrependUint16 prepends a uint16 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependUint32(x uint32) PrependUint32 prepends a uint32 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependUint64(x uint64) PrependUint64 prepends a uint64 to the Builder buffer. Aligns and checks for space. func (b *Builder) PrependUint8(x uint8) PrependUint8 prepends a uint8 to the Builder buffer. Aligns and checks for space. func (b *Builder) Reset() Reset truncates the underlying Builder buffer, facilitating alloc-free reuse of a Builder. It also resets bookkeeping data. /// [Go API]