package flatbuffers // Table wraps a byte slice and provides read access to its data. // // The variable `Pos` indicates the root of the FlatBuffers object therein. type Table struct { Bytes []byte Pos UOffsetT // Always < 1<<31. } // Offset provides access into the Table's vtable. // // Fields which are deprecated are ignored by checking against the vtable's length. func (t *Table) Offset(vtableOffset VOffsetT) VOffsetT { vtable := UOffsetT(SOffsetT(t.Pos) - t.GetSOffsetT(t.Pos)) if vtableOffset < t.GetVOffsetT(vtable) { return t.GetVOffsetT(vtable + UOffsetT(vtableOffset)) } return 0 } // Indirect retrieves the relative offset stored at `offset`. func (t *Table) Indirect(off UOffsetT) UOffsetT { return off + GetUOffsetT(t.Bytes[off:]) } // String gets a string from data stored inside the flatbuffer. func (t *Table) String(off UOffsetT) string { b := t.ByteVector(off) return byteSliceToString(b) } // ByteVector gets a byte slice from data stored inside the flatbuffer. func (t *Table) ByteVector(off UOffsetT) []byte { off += GetUOffsetT(t.Bytes[off:]) start := off + UOffsetT(SizeUOffsetT) length := GetUOffsetT(t.Bytes[off:]) return t.Bytes[start : start+length] } // VectorLen retrieves the length of the vector whose offset is stored at // "off" in this object. func (t *Table) VectorLen(off UOffsetT) int { off += t.Pos off += GetUOffsetT(t.Bytes[off:]) return int(GetUOffsetT(t.Bytes[off:])) } // Vector retrieves the start of data of the vector whose offset is stored // at "off" in this object. func (t *Table) Vector(off UOffsetT) UOffsetT { off += t.Pos x := off + GetUOffsetT(t.Bytes[off:]) // data starts after metadata containing the vector length x += UOffsetT(SizeUOffsetT) return x } // Union initializes any Table-derived type to point to the union at the given // offset. func (t *Table) Union(t2 *Table, off UOffsetT) { off += t.Pos t2.Pos = off + t.GetUOffsetT(off) t2.Bytes = t.Bytes } // GetBool retrieves a bool at the given offset. func (t *Table) GetBool(off UOffsetT) bool { return GetBool(t.Bytes[off:]) } // GetByte retrieves a byte at the given offset. func (t *Table) GetByte(off UOffsetT) byte { return GetByte(t.Bytes[off:]) } // GetUint8 retrieves a uint8 at the given offset. func (t *Table) GetUint8(off UOffsetT) uint8 { return GetUint8(t.Bytes[off:]) } // GetUint16 retrieves a uint16 at the given offset. func (t *Table) GetUint16(off UOffsetT) uint16 { return GetUint16(t.Bytes[off:]) } // GetUint32 retrieves a uint32 at the given offset. func (t *Table) GetUint32(off UOffsetT) uint32 { return GetUint32(t.Bytes[off:]) } // GetUint64 retrieves a uint64 at the given offset. func (t *Table) GetUint64(off UOffsetT) uint64 { return GetUint64(t.Bytes[off:]) } // GetInt8 retrieves a int8 at the given offset. func (t *Table) GetInt8(off UOffsetT) int8 { return GetInt8(t.Bytes[off:]) } // GetInt16 retrieves a int16 at the given offset. func (t *Table) GetInt16(off UOffsetT) int16 { return GetInt16(t.Bytes[off:]) } // GetInt32 retrieves a int32 at the given offset. func (t *Table) GetInt32(off UOffsetT) int32 { return GetInt32(t.Bytes[off:]) } // GetInt64 retrieves a int64 at the given offset. func (t *Table) GetInt64(off UOffsetT) int64 { return GetInt64(t.Bytes[off:]) } // GetFloat32 retrieves a float32 at the given offset. func (t *Table) GetFloat32(off UOffsetT) float32 { return GetFloat32(t.Bytes[off:]) } // GetFloat64 retrieves a float64 at the given offset. func (t *Table) GetFloat64(off UOffsetT) float64 { return GetFloat64(t.Bytes[off:]) } // GetUOffsetT retrieves a UOffsetT at the given offset. func (t *Table) GetUOffsetT(off UOffsetT) UOffsetT { return GetUOffsetT(t.Bytes[off:]) } // GetVOffsetT retrieves a VOffsetT at the given offset. func (t *Table) GetVOffsetT(off UOffsetT) VOffsetT { return GetVOffsetT(t.Bytes[off:]) } // GetSOffsetT retrieves a SOffsetT at the given offset. func (t *Table) GetSOffsetT(off UOffsetT) SOffsetT { return GetSOffsetT(t.Bytes[off:]) } // GetBoolSlot retrieves the bool that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetBoolSlot(slot VOffsetT, d bool) bool { off := t.Offset(slot) if off == 0 { return d } return t.GetBool(t.Pos + UOffsetT(off)) } // GetByteSlot retrieves the byte that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetByteSlot(slot VOffsetT, d byte) byte { off := t.Offset(slot) if off == 0 { return d } return t.GetByte(t.Pos + UOffsetT(off)) } // GetInt8Slot retrieves the int8 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetInt8Slot(slot VOffsetT, d int8) int8 { off := t.Offset(slot) if off == 0 { return d } return t.GetInt8(t.Pos + UOffsetT(off)) } // GetUint8Slot retrieves the uint8 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetUint8Slot(slot VOffsetT, d uint8) uint8 { off := t.Offset(slot) if off == 0 { return d } return t.GetUint8(t.Pos + UOffsetT(off)) } // GetInt16Slot retrieves the int16 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetInt16Slot(slot VOffsetT, d int16) int16 { off := t.Offset(slot) if off == 0 { return d } return t.GetInt16(t.Pos + UOffsetT(off)) } // GetUint16Slot retrieves the uint16 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetUint16Slot(slot VOffsetT, d uint16) uint16 { off := t.Offset(slot) if off == 0 { return d } return t.GetUint16(t.Pos + UOffsetT(off)) } // GetInt32Slot retrieves the int32 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetInt32Slot(slot VOffsetT, d int32) int32 { off := t.Offset(slot) if off == 0 { return d } return t.GetInt32(t.Pos + UOffsetT(off)) } // GetUint32Slot retrieves the uint32 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetUint32Slot(slot VOffsetT, d uint32) uint32 { off := t.Offset(slot) if off == 0 { return d } return t.GetUint32(t.Pos + UOffsetT(off)) } // GetInt64Slot retrieves the int64 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetInt64Slot(slot VOffsetT, d int64) int64 { off := t.Offset(slot) if off == 0 { return d } return t.GetInt64(t.Pos + UOffsetT(off)) } // GetUint64Slot retrieves the uint64 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetUint64Slot(slot VOffsetT, d uint64) uint64 { off := t.Offset(slot) if off == 0 { return d } return t.GetUint64(t.Pos + UOffsetT(off)) } // GetFloat32Slot retrieves the float32 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetFloat32Slot(slot VOffsetT, d float32) float32 { off := t.Offset(slot) if off == 0 { return d } return t.GetFloat32(t.Pos + UOffsetT(off)) } // GetFloat64Slot retrieves the float64 that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetFloat64Slot(slot VOffsetT, d float64) float64 { off := t.Offset(slot) if off == 0 { return d } return t.GetFloat64(t.Pos + UOffsetT(off)) } // GetVOffsetTSlot retrieves the VOffsetT that the given vtable location // points to. If the vtable value is zero, the default value `d` // will be returned. func (t *Table) GetVOffsetTSlot(slot VOffsetT, d VOffsetT) VOffsetT { off := t.Offset(slot) if off == 0 { return d } return VOffsetT(off) } // MutateBool updates a bool at the given offset. func (t *Table) MutateBool(off UOffsetT, n bool) bool { WriteBool(t.Bytes[off:], n) return true } // MutateByte updates a Byte at the given offset. func (t *Table) MutateByte(off UOffsetT, n byte) bool { WriteByte(t.Bytes[off:], n) return true } // MutateUint8 updates a Uint8 at the given offset. func (t *Table) MutateUint8(off UOffsetT, n uint8) bool { WriteUint8(t.Bytes[off:], n) return true } // MutateUint16 updates a Uint16 at the given offset. func (t *Table) MutateUint16(off UOffsetT, n uint16) bool { WriteUint16(t.Bytes[off:], n) return true } // MutateUint32 updates a Uint32 at the given offset. func (t *Table) MutateUint32(off UOffsetT, n uint32) bool { WriteUint32(t.Bytes[off:], n) return true } // MutateUint64 updates a Uint64 at the given offset. func (t *Table) MutateUint64(off UOffsetT, n uint64) bool { WriteUint64(t.Bytes[off:], n) return true } // MutateInt8 updates a Int8 at the given offset. func (t *Table) MutateInt8(off UOffsetT, n int8) bool { WriteInt8(t.Bytes[off:], n) return true } // MutateInt16 updates a Int16 at the given offset. func (t *Table) MutateInt16(off UOffsetT, n int16) bool { WriteInt16(t.Bytes[off:], n) return true } // MutateInt32 updates a Int32 at the given offset. func (t *Table) MutateInt32(off UOffsetT, n int32) bool { WriteInt32(t.Bytes[off:], n) return true } // MutateInt64 updates a Int64 at the given offset. func (t *Table) MutateInt64(off UOffsetT, n int64) bool { WriteInt64(t.Bytes[off:], n) return true } // MutateFloat32 updates a Float32 at the given offset. func (t *Table) MutateFloat32(off UOffsetT, n float32) bool { WriteFloat32(t.Bytes[off:], n) return true } // MutateFloat64 updates a Float64 at the given offset. func (t *Table) MutateFloat64(off UOffsetT, n float64) bool { WriteFloat64(t.Bytes[off:], n) return true } // MutateUOffsetT updates a UOffsetT at the given offset. func (t *Table) MutateUOffsetT(off UOffsetT, n UOffsetT) bool { WriteUOffsetT(t.Bytes[off:], n) return true } // MutateVOffsetT updates a VOffsetT at the given offset. func (t *Table) MutateVOffsetT(off UOffsetT, n VOffsetT) bool { WriteVOffsetT(t.Bytes[off:], n) return true } // MutateSOffsetT updates a SOffsetT at the given offset. func (t *Table) MutateSOffsetT(off UOffsetT, n SOffsetT) bool { WriteSOffsetT(t.Bytes[off:], n) return true } // MutateBoolSlot updates the bool at given vtable location func (t *Table) MutateBoolSlot(slot VOffsetT, n bool) bool { if off := t.Offset(slot); off != 0 { t.MutateBool(t.Pos+UOffsetT(off), n) return true } return false } // MutateByteSlot updates the byte at given vtable location func (t *Table) MutateByteSlot(slot VOffsetT, n byte) bool { if off := t.Offset(slot); off != 0 { t.MutateByte(t.Pos+UOffsetT(off), n) return true } return false } // MutateInt8Slot updates the int8 at given vtable location func (t *Table) MutateInt8Slot(slot VOffsetT, n int8) bool { if off := t.Offset(slot); off != 0 { t.MutateInt8(t.Pos+UOffsetT(off), n) return true } return false } // MutateUint8Slot updates the uint8 at given vtable location func (t *Table) MutateUint8Slot(slot VOffsetT, n uint8) bool { if off := t.Offset(slot); off != 0 { t.MutateUint8(t.Pos+UOffsetT(off), n) return true } return false } // MutateInt16Slot updates the int16 at given vtable location func (t *Table) MutateInt16Slot(slot VOffsetT, n int16) bool { if off := t.Offset(slot); off != 0 { t.MutateInt16(t.Pos+UOffsetT(off), n) return true } return false } // MutateUint16Slot updates the uint16 at given vtable location func (t *Table) MutateUint16Slot(slot VOffsetT, n uint16) bool { if off := t.Offset(slot); off != 0 { t.MutateUint16(t.Pos+UOffsetT(off), n) return true } return false } // MutateInt32Slot updates the int32 at given vtable location func (t *Table) MutateInt32Slot(slot VOffsetT, n int32) bool { if off := t.Offset(slot); off != 0 { t.MutateInt32(t.Pos+UOffsetT(off), n) return true } return false } // MutateUint32Slot updates the uint32 at given vtable location func (t *Table) MutateUint32Slot(slot VOffsetT, n uint32) bool { if off := t.Offset(slot); off != 0 { t.MutateUint32(t.Pos+UOffsetT(off), n) return true } return false } // MutateInt64Slot updates the int64 at given vtable location func (t *Table) MutateInt64Slot(slot VOffsetT, n int64) bool { if off := t.Offset(slot); off != 0 { t.MutateInt64(t.Pos+UOffsetT(off), n) return true } return false } // MutateUint64Slot updates the uint64 at given vtable location func (t *Table) MutateUint64Slot(slot VOffsetT, n uint64) bool { if off := t.Offset(slot); off != 0 { t.MutateUint64(t.Pos+UOffsetT(off), n) return true } return false } // MutateFloat32Slot updates the float32 at given vtable location func (t *Table) MutateFloat32Slot(slot VOffsetT, n float32) bool { if off := t.Offset(slot); off != 0 { t.MutateFloat32(t.Pos+UOffsetT(off), n) return true } return false } // MutateFloat64Slot updates the float64 at given vtable location func (t *Table) MutateFloat64Slot(slot VOffsetT, n float64) bool { if off := t.Offset(slot); off != 0 { t.MutateFloat64(t.Pos+UOffsetT(off), n) return true } return false }