// Code generated by the FlatBuffers compiler. DO NOT EDIT. package Universe import ( flatbuffers "github.com/google/flatbuffers/go" ) type Universe struct { _tab flatbuffers.Table } func GetRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &Universe{} x.Init(buf, n+offset) return x } func FinishUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &Universe{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *Universe) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *Universe) Table() flatbuffers.Table { return rcv._tab } func (rcv *Universe) Age() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *Universe) MutateAge(n float64) bool { return rcv._tab.MutateFloat64Slot(4, n) } func (rcv *Universe) Galaxies(obj *Galaxy, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *Universe) GalaxiesLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func UniverseStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func UniverseAddAge(builder *flatbuffers.Builder, age float64) { builder.PrependFloat64Slot(0, age, 0.0) } func UniverseAddGalaxies(builder *flatbuffers.Builder, galaxies flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(galaxies), 0) } func UniverseStartGalaxiesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func UniverseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }