/* * Copyright 2015 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Run this file with the `java_sample.sh` script. import MyGame.Sample.Color; import MyGame.Sample.Equipment; import MyGame.Sample.Monster; import MyGame.Sample.Vec3; import MyGame.Sample.Weapon; import com.google.flatbuffers.FlatBufferBuilder; import java.nio.ByteBuffer; class SampleBinary { // Example how to use FlatBuffers to create and read binary buffers. public static void main(String[] args) { FlatBufferBuilder builder = new FlatBufferBuilder(0); // Create some weapons for our Monster ('Sword' and 'Axe'). int weaponOneName = builder.createString("Sword"); short weaponOneDamage = 3; int weaponTwoName = builder.createString("Axe"); short weaponTwoDamage = 5; // Use the `createWeapon()` helper function to create the weapons, since we set every field. int[] weaps = new int[2]; weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); // Serialize the FlatBuffer data. int name = builder.createString("Orc"); byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; int inv = Monster.createInventoryVector(builder, treasure); int weapons = Monster.createWeaponsVector(builder, weaps); int pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f); Monster.startMonster(builder); Monster.addPos(builder, pos); Monster.addName(builder, name); Monster.addColor(builder, Color.Red); Monster.addHp(builder, (short)300); Monster.addInventory(builder, inv); Monster.addWeapons(builder, weapons); Monster.addEquippedType(builder, Equipment.Weapon); Monster.addEquipped(builder, weaps[1]); int orc = Monster.endMonster(builder); builder.finish(orc); // You could also call `Monster.finishMonsterBuffer(builder, orc);`. // We now have a FlatBuffer that can be stored on disk or sent over a network. // ...Code to store to disk or send over a network goes here... // Instead, we are going to access it right away, as if we just received it. ByteBuffer buf = builder.dataBuffer(); // Get access to the root: Monster monster = Monster.getRootAsMonster(buf); // Note: We did not set the `mana` field explicitly, so we get back the default value. assert monster.mana() == (short)150; assert monster.hp() == (short)300; assert monster.name().equals("Orc"); assert monster.color() == Color.Red; assert monster.pos().x() == 1.0f; assert monster.pos().y() == 2.0f; assert monster.pos().z() == 3.0f; // Get and test the `inventory` FlatBuffer `vector`. for (int i = 0; i < monster.inventoryLength(); i++) { assert monster.inventory(i) == (byte)i; } // Get and test the `weapons` FlatBuffer `vector` of `table`s. String[] expectedWeaponNames = {"Sword", "Axe"}; int[] expectedWeaponDamages = {3, 5}; for (int i = 0; i < monster.weaponsLength(); i++) { assert monster.weapons(i).name().equals(expectedWeaponNames[i]); assert monster.weapons(i).damage() == expectedWeaponDamages[i]; } Weapon.Vector weaponsVector = monster.weaponsVector(); for (int i = 0; i < weaponsVector.length(); i++) { assert weaponsVector.get(i).name().equals(expectedWeaponNames[i]); assert weaponsVector.get(i).damage() == expectedWeaponDamages[i]; } // Get and test the `equipped` FlatBuffer `union`. assert monster.equippedType() == Equipment.Weapon; Weapon equipped = (Weapon)monster.equipped(new Weapon()); assert equipped.name().equals("Axe"); assert equipped.damage() == 5; System.out.println("The FlatBuffer was successfully created and verified!"); } }