// automatically generated by the FlatBuffers compiler, do not modify // @generated extern crate alloc; extern crate flatbuffers; use alloc::boxed::Box; use alloc::string::{String, ToString}; use alloc::vec::Vec; use core::mem; use core::cmp::Ordering; use self::flatbuffers::{EndianScalar, Follow}; use super::*; // struct Vec3, aligned to 4 #[repr(transparent)] #[derive(Clone, Copy, PartialEq)] pub struct Vec3(pub [u8; 12]); impl Default for Vec3 { fn default() -> Self { Self([0; 12]) } } impl core::fmt::Debug for Vec3 { fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result { f.debug_struct("Vec3") .field("x", &self.x()) .field("y", &self.y()) .field("z", &self.z()) .finish() } } impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} impl<'a> flatbuffers::Follow<'a> for Vec3 { type Inner = &'a Vec3; #[inline] unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { <&'a Vec3>::follow(buf, loc) } } impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { type Inner = &'a Vec3; #[inline] unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { flatbuffers::follow_cast_ref::(buf, loc) } } impl<'b> flatbuffers::Push for Vec3 { type Output = Vec3; #[inline] unsafe fn push(&self, dst: &mut [u8], _written_len: usize) { let src = ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()); dst.copy_from_slice(src); } } impl<'a> flatbuffers::Verifiable for Vec3 { #[inline] fn run_verifier( v: &mut flatbuffers::Verifier, pos: usize ) -> Result<(), flatbuffers::InvalidFlatbuffer> { use self::flatbuffers::Verifiable; v.in_buffer::(pos) } } impl<'a> Vec3 { #[allow(clippy::too_many_arguments)] pub fn new( x: f32, y: f32, z: f32, ) -> Self { let mut s = Self([0; 12]); s.set_x(x); s.set_y(y); s.set_z(z); s } pub const fn get_fully_qualified_name() -> &'static str { "MyGame.Sample.Vec3" } pub fn x(&self) -> f32 { let mut mem = core::mem::MaybeUninit::<::Scalar>::uninit(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot EndianScalar::from_little_endian(unsafe { core::ptr::copy_nonoverlapping( self.0[0..].as_ptr(), mem.as_mut_ptr() as *mut u8, core::mem::size_of::<::Scalar>(), ); mem.assume_init() }) } pub fn set_x(&mut self, x: f32) { let x_le = x.to_little_endian(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot unsafe { core::ptr::copy_nonoverlapping( &x_le as *const _ as *const u8, self.0[0..].as_mut_ptr(), core::mem::size_of::<::Scalar>(), ); } } pub fn y(&self) -> f32 { let mut mem = core::mem::MaybeUninit::<::Scalar>::uninit(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot EndianScalar::from_little_endian(unsafe { core::ptr::copy_nonoverlapping( self.0[4..].as_ptr(), mem.as_mut_ptr() as *mut u8, core::mem::size_of::<::Scalar>(), ); mem.assume_init() }) } pub fn set_y(&mut self, x: f32) { let x_le = x.to_little_endian(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot unsafe { core::ptr::copy_nonoverlapping( &x_le as *const _ as *const u8, self.0[4..].as_mut_ptr(), core::mem::size_of::<::Scalar>(), ); } } pub fn z(&self) -> f32 { let mut mem = core::mem::MaybeUninit::<::Scalar>::uninit(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot EndianScalar::from_little_endian(unsafe { core::ptr::copy_nonoverlapping( self.0[8..].as_ptr(), mem.as_mut_ptr() as *mut u8, core::mem::size_of::<::Scalar>(), ); mem.assume_init() }) } pub fn set_z(&mut self, x: f32) { let x_le = x.to_little_endian(); // Safety: // Created from a valid Table for this object // Which contains a valid value in this slot unsafe { core::ptr::copy_nonoverlapping( &x_le as *const _ as *const u8, self.0[8..].as_mut_ptr(), core::mem::size_of::<::Scalar>(), ); } } pub fn unpack(&self) -> Vec3T { Vec3T { x: self.x(), y: self.y(), z: self.z(), } } } #[derive(Debug, Clone, PartialEq, Default)] pub struct Vec3T { pub x: f32, pub y: f32, pub z: f32, } impl Vec3T { pub fn pack(&self) -> Vec3 { Vec3::new( self.x, self.y, self.z, ) } }