/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "flatbuffers/idl.h" #include "flatbuffers/util.h" #include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h". using namespace MyGame::Sample; // This is an example of parsing text straight into a buffer and then // generating flatbuffer (JSON) text from the buffer. int main(int /*argc*/, const char * /*argv*/[]) { // load FlatBuffer schema (.fbs) and JSON from disk std::string schemafile; std::string jsonfile; bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) && flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile); if (!ok) { printf("couldn't load files!\n"); return 1; } // parse schema first, so we can use it to parse the data after flatbuffers::Parser parser; const char *include_directories[] = { "samples", nullptr }; ok = parser.Parse(schemafile.c_str(), include_directories) && parser.Parse(jsonfile.c_str(), include_directories); assert(ok); // here, parser.builder_ contains a binary buffer that is the parsed data. // to ensure it is correct, we now generate text back from the binary, // and compare the two: std::string jsongen; if (GenText(parser, parser.builder_.GetBufferPointer(), &jsongen)) { printf("Couldn't serialize parsed data to JSON!\n"); return 1; } if (jsongen != jsonfile) { printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str()); } printf("The FlatBuffer has been parsed from JSON successfully.\n"); }