// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct Ability : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } } public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); } public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } } public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); } public static Offset CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) { builder.Prep(4, 8); builder.PutUint(Distance); builder.PutUint(Id); return new Offset(builder.Offset); } public AbilityT UnPack() { var _o = new AbilityT(); this.UnPackTo(_o); return _o; } public void UnPackTo(AbilityT _o) { _o.Id = this.Id; _o.Distance = this.Distance; } public static Offset Pack(FlatBufferBuilder builder, AbilityT _o) { if (_o == null) return default(Offset); return CreateAbility( builder, _o.Id, _o.Distance); } } public class AbilityT { [Newtonsoft.Json.JsonProperty("id")] public uint Id { get; set; } [Newtonsoft.Json.JsonProperty("distance")] public uint Distance { get; set; } public AbilityT() { this.Id = 0; this.Distance = 0; } } }