//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct Ability : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
public static Offset CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
builder.Prep(4, 8);
builder.PutUint(Distance);
builder.PutUint(Id);
return new Offset(builder.Offset);
}
public AbilityT UnPack() {
var _o = new AbilityT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(AbilityT _o) {
_o.Id = this.Id;
_o.Distance = this.Distance;
}
public static Offset Pack(FlatBufferBuilder builder, AbilityT _o) {
if (_o == null) return default(Offset);
return CreateAbility(
builder,
_o.Id,
_o.Distance);
}
}
public class AbilityT
{
[Newtonsoft.Json.JsonProperty("id")]
public uint Id { get; set; }
[Newtonsoft.Json.JsonProperty("distance")]
public uint Distance { get; set; }
public AbilityT() {
this.Id = 0;
this.Distance = 0;
}
}
}