#[ MyGame.Example.Ability Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import flatbuffers type Ability* = object of FlatObj func id*(self: Ability): uint32 = return Get[uint32](self.tab, self.tab.Pos + 0) func `id=`*(self: var Ability, n: uint32): bool = return self.tab.Mutate(self.tab.Pos + 0, n) func distance*(self: Ability): uint32 = return Get[uint32](self.tab, self.tab.Pos + 4) func `distance=`*(self: var Ability, n: uint32): bool = return self.tab.Mutate(self.tab.Pos + 4, n) proc AbilityCreate*(self: var Builder, id: uint32, distance: uint32): uoffset = self.Prep(4, 8) self.Prepend(distance) self.Prepend(id) return self.Offset()