// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; @SuppressWarnings("unused") public final class Any { private Any() { } public static final byte NONE = 0; public static final byte Monster = 1; public static final byte TestSimpleTableWithEnum = 2; public static final byte MyGame_Example2_Monster = 3; public static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster", }; public static String name(int e) { return names[e]; } }