// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; @SuppressWarnings("unused") public final class AnyUniqueAliases { private AnyUniqueAliases() { } public static final byte NONE = 0; public static final byte M = 1; public static final byte TS = 2; public static final byte M2 = 3; public static final String[] names = { "NONE", "M", "TS", "M2", }; public static String name(int e) { return names[e]; } }