// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { /// Composite components of Monster color. [Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] [System.FlagsAttribute] public enum Color : byte { Red = 1, /// \brief color Green /// Green is bit_flag with value (1u << 1) Green = 2, /// \brief color Blue (1u << 3) Blue = 8, }; }