// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; /// an example documentation comment: "monster object" public struct Monster : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_5_26(); } public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } public static bool VerifyMonster(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("MONS", false, MonsterVerify.Verify); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } } public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } } public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } } public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetNameBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetNameBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetNameArray() { return __p.__vector_as_array(10); } public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetInventoryBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetInventoryArray() { return __p.__vector_as_array(14); } public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } } public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } } public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } } public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } } public TTable? Test() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union(o + __p.bb_pos) : null; } public MyGame.Example.Monster TestAsMonster() { return Test().Value; } internal MyGame.Example.TestSimpleTableWithEnum TestAsTestSimpleTableWithEnum() { return Test().Value; } public MyGame.Example2.Monster TestAsMyGame_Example2_Monster() { return Test().Value; } public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } /// an example documentation comment: this will end up in the generated code /// multiline too public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetTestnestedflatbufferBytes() { return __p.__vector_as_span(30, 1); } #else public ArraySegment? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); } #endif public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array(30); } public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } } public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetTestarrayofboolsBytes() { return __p.__vector_as_span(52, 1); } #else public ArraySegment? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } #endif public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array(52); } public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } } public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } } public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } } public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; } public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } } public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetFlexBytes() { return __p.__vector_as_span(64, 1); } #else public ArraySegment? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } #endif public byte[] GetFlexArray() { return __p.__vector_as_array(64); } public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } } public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfLongsBytes() { return __p.__vector_as_span(68, 8); } #else public ArraySegment? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } #endif public long[] GetVectorOfLongsArray() { return __p.__vector_as_array(68); } public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfDoublesBytes() { return __p.__vector_as_span(70, 8); } #else public ArraySegment? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } #endif public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array(70); } public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } } public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } } public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span(78, 8); } #else public ArraySegment? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } #endif public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array(78); } public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } } public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span(84, 8); } #else public ArraySegment? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } #endif public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array(84); } public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } } public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } } public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span(88, 8); } #else public ArraySegment? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); } #endif public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array(88); } public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } } public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } } public TTable? AnyUnique() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union(o + __p.bb_pos) : null; } public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique().Value; } internal MyGame.Example.TestSimpleTableWithEnum AnyUniqueAsTS() { return AnyUnique().Value; } public MyGame.Example2.Monster AnyUniqueAsM2() { return AnyUnique().Value; } public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } } public TTable? AnyAmbiguous() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union(o + __p.bb_pos) : null; } public MyGame.Example.Monster AnyAmbiguousAsM1() { return AnyAmbiguous().Value; } public MyGame.Example.Monster AnyAmbiguousAsM2() { return AnyAmbiguous().Value; } public MyGame.Example.Monster AnyAmbiguousAsM3() { return AnyAmbiguous().Value; } public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; } public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetVectorOfEnumsBytes() { return __p.__vector_as_span(98, 1); } #else public ArraySegment? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); } #endif public MyGame.Example.Color[] GetVectorOfEnumsArray() { int o = __p.__offset(98); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.Example.Color[l]; for (int i = 0; i < l; i++) { a[i] = (MyGame.Example.Color)__p.bb.Get(p + i * 1); } return a; } public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } } public MyGame.Example.Race SignedEnum { get { int o = __p.__offset(100); return o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } } public bool MutateSignedEnum(MyGame.Example.Race signed_enum) { int o = __p.__offset(100); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } } public byte Testrequirednestedflatbuffer(int j) { int o = __p.__offset(102); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int TestrequirednestedflatbufferLength { get { int o = __p.__offset(102); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_span(102, 1); } #else public ArraySegment? GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_arraysegment(102); } #endif public byte[] GetTestrequirednestedflatbufferArray() { return __p.__vector_as_array(102); } public MyGame.Example.Monster? GetTestrequirednestedflatbufferAsMonster() { int o = __p.__offset(102); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } public bool MutateTestrequirednestedflatbuffer(int j, byte testrequirednestedflatbuffer) { int o = __p.__offset(102); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testrequirednestedflatbuffer); return true; } else { return false; } } public MyGame.Example.Stat? ScalarKeySortedTables(int j) { int o = __p.__offset(104); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int ScalarKeySortedTablesLength { get { int o = __p.__offset(104); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Stat? ScalarKeySortedTablesByKey(ushort key) { int o = __p.__offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public MyGame.Example.Test? NativeInline { get { int o = __p.__offset(106); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(o + __p.bb_pos, __p.bb) : null; } } public MyGame.Example.LongEnum LongEnumNonEnumDefault { get { int o = __p.__offset(108); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : 0; } } public bool MutateLongEnumNonEnumDefault(MyGame.Example.LongEnum long_enum_non_enum_default) { int o = __p.__offset(108); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_non_enum_default); return true; } else { return false; } } public MyGame.Example.LongEnum LongEnumNormalDefault { get { int o = __p.__offset(110); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : MyGame.Example.LongEnum.LongOne; } } public bool MutateLongEnumNormalDefault(MyGame.Example.LongEnum long_enum_normal_default) { int o = __p.__offset(110); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_normal_default); return true; } else { return false; } } public float NanDefault { get { int o = __p.__offset(112); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } public bool MutateNanDefault(float nan_default) { int o = __p.__offset(112); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, nan_default); return true; } else { return false; } } public float InfDefault { get { int o = __p.__offset(114); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } public bool MutateInfDefault(float inf_default) { int o = __p.__offset(114); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, inf_default); return true; } else { return false; } } public float PositiveInfDefault { get { int o = __p.__offset(116); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } public bool MutatePositiveInfDefault(float positive_inf_default) { int o = __p.__offset(116); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, positive_inf_default); return true; } else { return false; } } public float InfinityDefault { get { int o = __p.__offset(118); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } public bool MutateInfinityDefault(float infinity_default) { int o = __p.__offset(118); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, infinity_default); return true; } else { return false; } } public float PositiveInfinityDefault { get { int o = __p.__offset(120); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } public bool MutatePositiveInfinityDefault(float positive_infinity_default) { int o = __p.__offset(120); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, positive_infinity_default); return true; } else { return false; } } public float NegativeInfDefault { get { int o = __p.__offset(122); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } public bool MutateNegativeInfDefault(float negative_inf_default) { int o = __p.__offset(122); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, negative_inf_default); return true; } else { return false; } } public float NegativeInfinityDefault { get { int o = __p.__offset(124); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } public bool MutateNegativeInfinityDefault(float negative_infinity_default) { int o = __p.__offset(124); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, negative_infinity_default); return true; } else { return false; } } public double DoubleInfDefault { get { int o = __p.__offset(126); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } public bool MutateDoubleInfDefault(double double_inf_default) { int o = __p.__offset(126); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, double_inf_default); return true; } else { return false; } } public static Offset CreateMonster(FlatBufferBuilder builder, MyGame.Example.Vec3T pos = null, short mana = 150, short hp = 100, StringOffset nameOffset = default(StringOffset), VectorOffset inventoryOffset = default(VectorOffset), MyGame.Example.Color color = MyGame.Example.Color.Blue, MyGame.Example.Any test_type = MyGame.Example.Any.NONE, int testOffset = 0, VectorOffset test4Offset = default(VectorOffset), VectorOffset testarrayofstringOffset = default(VectorOffset), VectorOffset testarrayoftablesOffset = default(VectorOffset), Offset enemyOffset = default(Offset), VectorOffset testnestedflatbufferOffset = default(VectorOffset), Offset testemptyOffset = default(Offset), bool testbool = false, int testhashs32_fnv1 = 0, uint testhashu32_fnv1 = 0, long testhashs64_fnv1 = 0, ulong testhashu64_fnv1 = 0, int testhashs32_fnv1a = 0, uint testhashu32_fnv1a = 0, long testhashs64_fnv1a = 0, ulong testhashu64_fnv1a = 0, VectorOffset testarrayofboolsOffset = default(VectorOffset), float testf = 3.14159f, float testf2 = 3.0f, float testf3 = 0.0f, VectorOffset testarrayofstring2Offset = default(VectorOffset), VectorOffset testarrayofsortedstructOffset = default(VectorOffset), VectorOffset flexOffset = default(VectorOffset), VectorOffset test5Offset = default(VectorOffset), VectorOffset vector_of_longsOffset = default(VectorOffset), VectorOffset vector_of_doublesOffset = default(VectorOffset), Offset parent_namespace_testOffset = default(Offset), VectorOffset vector_of_referrablesOffset = default(VectorOffset), ulong single_weak_reference = 0, VectorOffset vector_of_weak_referencesOffset = default(VectorOffset), VectorOffset vector_of_strong_referrablesOffset = default(VectorOffset), ulong co_owning_reference = 0, VectorOffset vector_of_co_owning_referencesOffset = default(VectorOffset), ulong non_owning_reference = 0, VectorOffset vector_of_non_owning_referencesOffset = default(VectorOffset), MyGame.Example.AnyUniqueAliases any_unique_type = MyGame.Example.AnyUniqueAliases.NONE, int any_uniqueOffset = 0, MyGame.Example.AnyAmbiguousAliases any_ambiguous_type = MyGame.Example.AnyAmbiguousAliases.NONE, int any_ambiguousOffset = 0, VectorOffset vector_of_enumsOffset = default(VectorOffset), MyGame.Example.Race signed_enum = MyGame.Example.Race.None, VectorOffset testrequirednestedflatbufferOffset = default(VectorOffset), VectorOffset scalar_key_sorted_tablesOffset = default(VectorOffset), MyGame.Example.TestT native_inline = null, MyGame.Example.LongEnum long_enum_non_enum_default = 0, MyGame.Example.LongEnum long_enum_normal_default = MyGame.Example.LongEnum.LongOne, float nan_default = Single.NaN, float inf_default = Single.PositiveInfinity, float positive_inf_default = Single.PositiveInfinity, float infinity_default = Single.PositiveInfinity, float positive_infinity_default = Single.PositiveInfinity, float negative_inf_default = Single.NegativeInfinity, float negative_infinity_default = Single.NegativeInfinity, double double_inf_default = Double.PositiveInfinity) { builder.StartTable(62); Monster.AddDoubleInfDefault(builder, double_inf_default); Monster.AddLongEnumNormalDefault(builder, long_enum_normal_default); Monster.AddLongEnumNonEnumDefault(builder, long_enum_non_enum_default); Monster.AddNonOwningReference(builder, non_owning_reference); Monster.AddCoOwningReference(builder, co_owning_reference); Monster.AddSingleWeakReference(builder, single_weak_reference); Monster.AddTesthashu64Fnv1a(builder, testhashu64_fnv1a); Monster.AddTesthashs64Fnv1a(builder, testhashs64_fnv1a); Monster.AddTesthashu64Fnv1(builder, testhashu64_fnv1); Monster.AddTesthashs64Fnv1(builder, testhashs64_fnv1); Monster.AddNegativeInfinityDefault(builder, negative_infinity_default); Monster.AddNegativeInfDefault(builder, negative_inf_default); Monster.AddPositiveInfinityDefault(builder, positive_infinity_default); Monster.AddInfinityDefault(builder, infinity_default); Monster.AddPositiveInfDefault(builder, positive_inf_default); Monster.AddInfDefault(builder, inf_default); Monster.AddNanDefault(builder, nan_default); Monster.AddNativeInline(builder, MyGame.Example.Test.Pack(builder, native_inline)); Monster.AddScalarKeySortedTables(builder, scalar_key_sorted_tablesOffset); Monster.AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbufferOffset); Monster.AddVectorOfEnums(builder, vector_of_enumsOffset); Monster.AddAnyAmbiguous(builder, any_ambiguousOffset); Monster.AddAnyUnique(builder, any_uniqueOffset); Monster.AddVectorOfNonOwningReferences(builder, vector_of_non_owning_referencesOffset); Monster.AddVectorOfCoOwningReferences(builder, vector_of_co_owning_referencesOffset); Monster.AddVectorOfStrongReferrables(builder, vector_of_strong_referrablesOffset); Monster.AddVectorOfWeakReferences(builder, vector_of_weak_referencesOffset); Monster.AddVectorOfReferrables(builder, vector_of_referrablesOffset); Monster.AddParentNamespaceTest(builder, parent_namespace_testOffset); Monster.AddVectorOfDoubles(builder, vector_of_doublesOffset); Monster.AddVectorOfLongs(builder, vector_of_longsOffset); Monster.AddTest5(builder, test5Offset); Monster.AddFlex(builder, flexOffset); Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); Monster.AddTestarrayofstring2(builder, testarrayofstring2Offset); Monster.AddTestf3(builder, testf3); Monster.AddTestf2(builder, testf2); Monster.AddTestf(builder, testf); Monster.AddTestarrayofbools(builder, testarrayofboolsOffset); Monster.AddTesthashu32Fnv1a(builder, testhashu32_fnv1a); Monster.AddTesthashs32Fnv1a(builder, testhashs32_fnv1a); Monster.AddTesthashu32Fnv1(builder, testhashu32_fnv1); Monster.AddTesthashs32Fnv1(builder, testhashs32_fnv1); Monster.AddTestempty(builder, testemptyOffset); Monster.AddTestnestedflatbuffer(builder, testnestedflatbufferOffset); Monster.AddEnemy(builder, enemyOffset); Monster.AddTestarrayoftables(builder, testarrayoftablesOffset); Monster.AddTestarrayofstring(builder, testarrayofstringOffset); Monster.AddTest4(builder, test4Offset); Monster.AddTest(builder, testOffset); Monster.AddInventory(builder, inventoryOffset); Monster.AddName(builder, nameOffset); Monster.AddPos(builder, MyGame.Example.Vec3.Pack(builder, pos)); Monster.AddHp(builder, hp); Monster.AddMana(builder, mana); Monster.AddSignedEnum(builder, signed_enum); Monster.AddAnyAmbiguousType(builder, any_ambiguous_type); Monster.AddAnyUniqueType(builder, any_unique_type); Monster.AddTestbool(builder, testbool); Monster.AddTestType(builder, test_type); Monster.AddColor(builder, color); return Monster.EndMonster(builder); } public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(62); } public static void AddPos(FlatBufferBuilder builder, Offset posOffset) { builder.AddStruct(0, posOffset.Value, 0); } public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); } public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); } public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); } public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); } public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); } public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); } public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, ArraySegment> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add>(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddEnemy(FlatBufferBuilder builder, Offset enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); } public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTestempty(FlatBufferBuilder builder, Offset testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); } public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add>(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add>(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); } public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); } public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); } public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); } public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); } public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddSignedEnum(FlatBufferBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); } public static void AddTestrequirednestedflatbuffer(FlatBufferBuilder builder, VectorOffset testrequirednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); } public static VectorOffset CreateTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddScalarKeySortedTables(FlatBufferBuilder builder, VectorOffset scalarKeySortedTablesOffset) { builder.AddOffset(50, scalarKeySortedTablesOffset.Value, 0); } public static VectorOffset CreateScalarKeySortedTablesVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, ArraySegment> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add>(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddNativeInline(FlatBufferBuilder builder, Offset nativeInlineOffset) { builder.AddStruct(51, nativeInlineOffset.Value, 0); } public static void AddLongEnumNonEnumDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNonEnumDefault) { builder.AddUlong(52, (ulong)longEnumNonEnumDefault, 0); } public static void AddLongEnumNormalDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNormalDefault) { builder.AddUlong(53, (ulong)longEnumNormalDefault, 2); } public static void AddNanDefault(FlatBufferBuilder builder, float nanDefault) { builder.AddFloat(54, nanDefault, Single.NaN); } public static void AddInfDefault(FlatBufferBuilder builder, float infDefault) { builder.AddFloat(55, infDefault, Single.PositiveInfinity); } public static void AddPositiveInfDefault(FlatBufferBuilder builder, float positiveInfDefault) { builder.AddFloat(56, positiveInfDefault, Single.PositiveInfinity); } public static void AddInfinityDefault(FlatBufferBuilder builder, float infinityDefault) { builder.AddFloat(57, infinityDefault, Single.PositiveInfinity); } public static void AddPositiveInfinityDefault(FlatBufferBuilder builder, float positiveInfinityDefault) { builder.AddFloat(58, positiveInfinityDefault, Single.PositiveInfinity); } public static void AddNegativeInfDefault(FlatBufferBuilder builder, float negativeInfDefault) { builder.AddFloat(59, negativeInfDefault, Single.NegativeInfinity); } public static void AddNegativeInfinityDefault(FlatBufferBuilder builder, float negativeInfinityDefault) { builder.AddFloat(60, negativeInfinityDefault, Single.NegativeInfinity); } public static void AddDoubleInfDefault(FlatBufferBuilder builder, double doubleInfDefault) { builder.AddDouble(61, doubleInfDefault, Double.PositiveInfinity); } public static Offset EndMonster(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 10); // name return new Offset(o); } public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset offset) { builder.Finish(offset.Value, "MONS"); } public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); } public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset[] offsets) { Array.Sort(offsets, (Offset o1, Offset o2) => new Monster().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Name.CompareTo(new Monster().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Name)); return builder.CreateVectorOfTables(offsets); } public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { Monster obj_ = new Monster(); int span = bb.GetInt(vectorLocation - 4); int start = 0; while (span != 0) { int middle = span / 2; int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); obj_.__assign(tableOffset, bb); int comp = obj_.Name.CompareTo(key); if (comp > 0) { span = middle; } else if (comp < 0) { middle++; start += middle; span -= middle; } else { return obj_; } } return null; } public MonsterT UnPack() { var _o = new MonsterT(); this.UnPackTo(_o); return _o; } public void UnPackTo(MonsterT _o) { _o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null; _o.Mana = this.Mana; _o.Hp = this.Hp; _o.Name = this.Name; _o.Inventory = new List(); for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} _o.Color = this.Color; _o.Test = new MyGame.Example.AnyUnion(); _o.Test.Type = this.TestType; switch (this.TestType) { default: break; case MyGame.Example.Any.Monster: _o.Test.Value = this.Test().HasValue ? this.Test().Value.UnPack() : null; break; case MyGame.Example.Any.TestSimpleTableWithEnum: _o.Test.Value = this.Test().HasValue ? this.Test().Value.UnPack() : null; break; case MyGame.Example.Any.MyGame_Example2_Monster: _o.Test.Value = this.Test().HasValue ? this.Test().Value.UnPack() : null; break; } _o.Test4 = new List(); for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);} _o.Testarrayofstring = new List(); for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));} _o.Testarrayoftables = new List(); for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);} _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null; _o.Testnestedflatbuffer = new List(); for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));} _o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null; _o.Testbool = this.Testbool; _o.Testhashs32Fnv1 = this.Testhashs32Fnv1; _o.Testhashu32Fnv1 = this.Testhashu32Fnv1; _o.Testhashs64Fnv1 = this.Testhashs64Fnv1; _o.Testhashu64Fnv1 = this.Testhashu64Fnv1; _o.Testhashs32Fnv1a = this.Testhashs32Fnv1a; _o.Testhashu32Fnv1a = this.Testhashu32Fnv1a; _o.Testhashs64Fnv1a = this.Testhashs64Fnv1a; _o.Testhashu64Fnv1a = this.Testhashu64Fnv1a; _o.Testarrayofbools = new List(); for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));} _o.Testf = this.Testf; _o.Testf2 = this.Testf2; _o.Testf3 = this.Testf3; _o.Testarrayofstring2 = new List(); for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));} _o.Testarrayofsortedstruct = new List(); for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);} _o.Flex = new List(); for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));} _o.Test5 = new List(); for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);} _o.VectorOfLongs = new List(); for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));} _o.VectorOfDoubles = new List(); for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));} _o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null; _o.VectorOfReferrables = new List(); for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);} _o.SingleWeakReference = this.SingleWeakReference; _o.VectorOfWeakReferences = new List(); for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));} _o.VectorOfStrongReferrables = new List(); for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);} _o.CoOwningReference = this.CoOwningReference; _o.VectorOfCoOwningReferences = new List(); for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));} _o.NonOwningReference = this.NonOwningReference; _o.VectorOfNonOwningReferences = new List(); for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));} _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); _o.AnyUnique.Type = this.AnyUniqueType; switch (this.AnyUniqueType) { default: break; case MyGame.Example.AnyUniqueAliases.M: _o.AnyUnique.Value = this.AnyUnique().HasValue ? this.AnyUnique().Value.UnPack() : null; break; case MyGame.Example.AnyUniqueAliases.TS: _o.AnyUnique.Value = this.AnyUnique().HasValue ? this.AnyUnique().Value.UnPack() : null; break; case MyGame.Example.AnyUniqueAliases.M2: _o.AnyUnique.Value = this.AnyUnique().HasValue ? this.AnyUnique().Value.UnPack() : null; break; } _o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion(); _o.AnyAmbiguous.Type = this.AnyAmbiguousType; switch (this.AnyAmbiguousType) { default: break; case MyGame.Example.AnyAmbiguousAliases.M1: _o.AnyAmbiguous.Value = this.AnyAmbiguous().HasValue ? this.AnyAmbiguous().Value.UnPack() : null; break; case MyGame.Example.AnyAmbiguousAliases.M2: _o.AnyAmbiguous.Value = this.AnyAmbiguous().HasValue ? this.AnyAmbiguous().Value.UnPack() : null; break; case MyGame.Example.AnyAmbiguousAliases.M3: _o.AnyAmbiguous.Value = this.AnyAmbiguous().HasValue ? this.AnyAmbiguous().Value.UnPack() : null; break; } _o.VectorOfEnums = new List(); for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));} _o.SignedEnum = this.SignedEnum; _o.Testrequirednestedflatbuffer = new List(); for (var _j = 0; _j < this.TestrequirednestedflatbufferLength; ++_j) {_o.Testrequirednestedflatbuffer.Add(this.Testrequirednestedflatbuffer(_j));} _o.ScalarKeySortedTables = new List(); for (var _j = 0; _j < this.ScalarKeySortedTablesLength; ++_j) {_o.ScalarKeySortedTables.Add(this.ScalarKeySortedTables(_j).HasValue ? this.ScalarKeySortedTables(_j).Value.UnPack() : null);} _o.NativeInline = this.NativeInline.HasValue ? this.NativeInline.Value.UnPack() : null; _o.LongEnumNonEnumDefault = this.LongEnumNonEnumDefault; _o.LongEnumNormalDefault = this.LongEnumNormalDefault; _o.NanDefault = this.NanDefault; _o.InfDefault = this.InfDefault; _o.PositiveInfDefault = this.PositiveInfDefault; _o.InfinityDefault = this.InfinityDefault; _o.PositiveInfinityDefault = this.PositiveInfinityDefault; _o.NegativeInfDefault = this.NegativeInfDefault; _o.NegativeInfinityDefault = this.NegativeInfinityDefault; _o.DoubleInfDefault = this.DoubleInfDefault; } public static Offset Pack(FlatBufferBuilder builder, MonsterT _o) { if (_o == null) return default(Offset); var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name); var _inventory = default(VectorOffset); if (_o.Inventory != null) { var __inventory = _o.Inventory.ToArray(); _inventory = CreateInventoryVector(builder, __inventory); } var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type; var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test); var _test4 = default(VectorOffset); if (_o.Test4 != null) { StartTest4Vector(builder, _o.Test4.Count); for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); } _test4 = builder.EndVector(); } var _testarrayofstring = default(VectorOffset); if (_o.Testarrayofstring != null) { var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count]; for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); } _testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring); } var _testarrayoftables = default(VectorOffset); if (_o.Testarrayoftables != null) { var __testarrayoftables = new Offset[_o.Testarrayoftables.Count]; for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); } _testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables); } var _enemy = _o.Enemy == null ? default(Offset) : MyGame.Example.Monster.Pack(builder, _o.Enemy); var _testnestedflatbuffer = default(VectorOffset); if (_o.Testnestedflatbuffer != null) { var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray(); _testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer); } var _testempty = _o.Testempty == null ? default(Offset) : MyGame.Example.Stat.Pack(builder, _o.Testempty); var _testarrayofbools = default(VectorOffset); if (_o.Testarrayofbools != null) { var __testarrayofbools = _o.Testarrayofbools.ToArray(); _testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools); } var _testarrayofstring2 = default(VectorOffset); if (_o.Testarrayofstring2 != null) { var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count]; for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); } _testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2); } var _testarrayofsortedstruct = default(VectorOffset); if (_o.Testarrayofsortedstruct != null) { StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count); for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); } _testarrayofsortedstruct = builder.EndVector(); } var _flex = default(VectorOffset); if (_o.Flex != null) { var __flex = _o.Flex.ToArray(); _flex = CreateFlexVector(builder, __flex); } var _test5 = default(VectorOffset); if (_o.Test5 != null) { StartTest5Vector(builder, _o.Test5.Count); for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); } _test5 = builder.EndVector(); } var _vector_of_longs = default(VectorOffset); if (_o.VectorOfLongs != null) { var __vector_of_longs = _o.VectorOfLongs.ToArray(); _vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs); } var _vector_of_doubles = default(VectorOffset); if (_o.VectorOfDoubles != null) { var __vector_of_doubles = _o.VectorOfDoubles.ToArray(); _vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles); } var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest); var _vector_of_referrables = default(VectorOffset); if (_o.VectorOfReferrables != null) { var __vector_of_referrables = new Offset[_o.VectorOfReferrables.Count]; for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); } _vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables); } var _vector_of_weak_references = default(VectorOffset); if (_o.VectorOfWeakReferences != null) { var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray(); _vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references); } var _vector_of_strong_referrables = default(VectorOffset); if (_o.VectorOfStrongReferrables != null) { var __vector_of_strong_referrables = new Offset[_o.VectorOfStrongReferrables.Count]; for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); } _vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables); } var _vector_of_co_owning_references = default(VectorOffset); if (_o.VectorOfCoOwningReferences != null) { var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray(); _vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references); } var _vector_of_non_owning_references = default(VectorOffset); if (_o.VectorOfNonOwningReferences != null) { var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray(); _vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references); } var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type; var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique); var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type; var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous); var _vector_of_enums = default(VectorOffset); if (_o.VectorOfEnums != null) { var __vector_of_enums = _o.VectorOfEnums.ToArray(); _vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums); } var _testrequirednestedflatbuffer = default(VectorOffset); if (_o.Testrequirednestedflatbuffer != null) { var __testrequirednestedflatbuffer = _o.Testrequirednestedflatbuffer.ToArray(); _testrequirednestedflatbuffer = CreateTestrequirednestedflatbufferVector(builder, __testrequirednestedflatbuffer); } var _scalar_key_sorted_tables = default(VectorOffset); if (_o.ScalarKeySortedTables != null) { var __scalar_key_sorted_tables = new Offset[_o.ScalarKeySortedTables.Count]; for (var _j = 0; _j < __scalar_key_sorted_tables.Length; ++_j) { __scalar_key_sorted_tables[_j] = MyGame.Example.Stat.Pack(builder, _o.ScalarKeySortedTables[_j]); } _scalar_key_sorted_tables = CreateScalarKeySortedTablesVector(builder, __scalar_key_sorted_tables); } return CreateMonster( builder, _o.Pos, _o.Mana, _o.Hp, _name, _inventory, _o.Color, _test_type, _test, _test4, _testarrayofstring, _testarrayoftables, _enemy, _testnestedflatbuffer, _testempty, _o.Testbool, _o.Testhashs32Fnv1, _o.Testhashu32Fnv1, _o.Testhashs64Fnv1, _o.Testhashu64Fnv1, _o.Testhashs32Fnv1a, _o.Testhashu32Fnv1a, _o.Testhashs64Fnv1a, _o.Testhashu64Fnv1a, _testarrayofbools, _o.Testf, _o.Testf2, _o.Testf3, _testarrayofstring2, _testarrayofsortedstruct, _flex, _test5, _vector_of_longs, _vector_of_doubles, _parent_namespace_test, _vector_of_referrables, _o.SingleWeakReference, _vector_of_weak_references, _vector_of_strong_referrables, _o.CoOwningReference, _vector_of_co_owning_references, _o.NonOwningReference, _vector_of_non_owning_references, _any_unique_type, _any_unique, _any_ambiguous_type, _any_ambiguous, _vector_of_enums, _o.SignedEnum, _testrequirednestedflatbuffer, _scalar_key_sorted_tables, _o.NativeInline, _o.LongEnumNonEnumDefault, _o.LongEnumNormalDefault, _o.NanDefault, _o.InfDefault, _o.PositiveInfDefault, _o.InfinityDefault, _o.PositiveInfinityDefault, _o.NegativeInfDefault, _o.NegativeInfinityDefault, _o.DoubleInfDefault); } } public class MonsterT { [Newtonsoft.Json.JsonProperty("pos")] public MyGame.Example.Vec3T Pos { get; set; } [Newtonsoft.Json.JsonProperty("mana")] public short Mana { get; set; } [Newtonsoft.Json.JsonProperty("hp")] public short Hp { get; set; } [Newtonsoft.Json.JsonProperty("name")] public string Name { get; set; } [Newtonsoft.Json.JsonProperty("inventory")] public List Inventory { get; set; } [Newtonsoft.Json.JsonProperty("color")] public MyGame.Example.Color Color { get; set; } [Newtonsoft.Json.JsonProperty("test_type")] private MyGame.Example.Any TestType { get { return this.Test != null ? this.Test.Type : MyGame.Example.Any.NONE; } set { this.Test = new MyGame.Example.AnyUnion(); this.Test.Type = value; } } [Newtonsoft.Json.JsonProperty("test")] [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUnion_JsonConverter))] public MyGame.Example.AnyUnion Test { get; set; } [Newtonsoft.Json.JsonProperty("test4")] public List Test4 { get; set; } [Newtonsoft.Json.JsonProperty("testarrayofstring")] public List Testarrayofstring { get; set; } [Newtonsoft.Json.JsonProperty("testarrayoftables")] public List Testarrayoftables { get; set; } [Newtonsoft.Json.JsonProperty("enemy")] public MyGame.Example.MonsterT Enemy { get; set; } [Newtonsoft.Json.JsonProperty("testnestedflatbuffer")] public List Testnestedflatbuffer { get; set; } [Newtonsoft.Json.JsonProperty("testempty")] public MyGame.Example.StatT Testempty { get; set; } [Newtonsoft.Json.JsonProperty("testbool")] public bool Testbool { get; set; } [Newtonsoft.Json.JsonProperty("testhashs32_fnv1")] [Newtonsoft.Json.JsonIgnore()] public int Testhashs32Fnv1 { get; set; } [Newtonsoft.Json.JsonProperty("testhashu32_fnv1")] [Newtonsoft.Json.JsonIgnore()] public uint Testhashu32Fnv1 { get; set; } [Newtonsoft.Json.JsonProperty("testhashs64_fnv1")] [Newtonsoft.Json.JsonIgnore()] public long Testhashs64Fnv1 { get; set; } [Newtonsoft.Json.JsonProperty("testhashu64_fnv1")] [Newtonsoft.Json.JsonIgnore()] public ulong Testhashu64Fnv1 { get; set; } [Newtonsoft.Json.JsonProperty("testhashs32_fnv1a")] [Newtonsoft.Json.JsonIgnore()] public int Testhashs32Fnv1a { get; set; } [Newtonsoft.Json.JsonProperty("testhashu32_fnv1a")] [Newtonsoft.Json.JsonIgnore()] public uint Testhashu32Fnv1a { get; set; } [Newtonsoft.Json.JsonProperty("testhashs64_fnv1a")] [Newtonsoft.Json.JsonIgnore()] public long Testhashs64Fnv1a { get; set; } [Newtonsoft.Json.JsonProperty("testhashu64_fnv1a")] [Newtonsoft.Json.JsonIgnore()] public ulong Testhashu64Fnv1a { get; set; } [Newtonsoft.Json.JsonProperty("testarrayofbools")] public List Testarrayofbools { get; set; } [Newtonsoft.Json.JsonProperty("testf")] public float Testf { get; set; } [Newtonsoft.Json.JsonProperty("testf2")] public float Testf2 { get; set; } [Newtonsoft.Json.JsonProperty("testf3")] public float Testf3 { get; set; } [Newtonsoft.Json.JsonProperty("testarrayofstring2")] public List Testarrayofstring2 { get; set; } [Newtonsoft.Json.JsonProperty("testarrayofsortedstruct")] public List Testarrayofsortedstruct { get; set; } [Newtonsoft.Json.JsonProperty("flex")] public List Flex { get; set; } [Newtonsoft.Json.JsonProperty("test5")] public List Test5 { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_longs")] public List VectorOfLongs { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_doubles")] public List VectorOfDoubles { get; set; } [Newtonsoft.Json.JsonProperty("parent_namespace_test")] public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_referrables")] public List VectorOfReferrables { get; set; } [Newtonsoft.Json.JsonProperty("single_weak_reference")] [Newtonsoft.Json.JsonIgnore()] public ulong SingleWeakReference { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_weak_references")] [Newtonsoft.Json.JsonIgnore()] public List VectorOfWeakReferences { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_strong_referrables")] public List VectorOfStrongReferrables { get; set; } [Newtonsoft.Json.JsonProperty("co_owning_reference")] [Newtonsoft.Json.JsonIgnore()] public ulong CoOwningReference { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_co_owning_references")] [Newtonsoft.Json.JsonIgnore()] public List VectorOfCoOwningReferences { get; set; } [Newtonsoft.Json.JsonProperty("non_owning_reference")] [Newtonsoft.Json.JsonIgnore()] public ulong NonOwningReference { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_non_owning_references")] [Newtonsoft.Json.JsonIgnore()] public List VectorOfNonOwningReferences { get; set; } [Newtonsoft.Json.JsonProperty("any_unique_type")] private MyGame.Example.AnyUniqueAliases AnyUniqueType { get { return this.AnyUnique != null ? this.AnyUnique.Type : MyGame.Example.AnyUniqueAliases.NONE; } set { this.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); this.AnyUnique.Type = value; } } [Newtonsoft.Json.JsonProperty("any_unique")] [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUniqueAliasesUnion_JsonConverter))] public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; } [Newtonsoft.Json.JsonProperty("any_ambiguous_type")] private MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { return this.AnyAmbiguous != null ? this.AnyAmbiguous.Type : MyGame.Example.AnyAmbiguousAliases.NONE; } set { this.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion(); this.AnyAmbiguous.Type = value; } } [Newtonsoft.Json.JsonProperty("any_ambiguous")] [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyAmbiguousAliasesUnion_JsonConverter))] public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; } [Newtonsoft.Json.JsonProperty("vector_of_enums")] public List VectorOfEnums { get; set; } [Newtonsoft.Json.JsonProperty("signed_enum")] public MyGame.Example.Race SignedEnum { get; set; } [Newtonsoft.Json.JsonProperty("testrequirednestedflatbuffer")] public List Testrequirednestedflatbuffer { get; set; } [Newtonsoft.Json.JsonProperty("scalar_key_sorted_tables")] public List ScalarKeySortedTables { get; set; } [Newtonsoft.Json.JsonProperty("native_inline")] public MyGame.Example.TestT NativeInline { get; set; } [Newtonsoft.Json.JsonProperty("long_enum_non_enum_default")] public MyGame.Example.LongEnum LongEnumNonEnumDefault { get; set; } [Newtonsoft.Json.JsonProperty("long_enum_normal_default")] public MyGame.Example.LongEnum LongEnumNormalDefault { get; set; } [Newtonsoft.Json.JsonProperty("nan_default")] public float NanDefault { get; set; } [Newtonsoft.Json.JsonProperty("inf_default")] public float InfDefault { get; set; } [Newtonsoft.Json.JsonProperty("positive_inf_default")] public float PositiveInfDefault { get; set; } [Newtonsoft.Json.JsonProperty("infinity_default")] public float InfinityDefault { get; set; } [Newtonsoft.Json.JsonProperty("positive_infinity_default")] public float PositiveInfinityDefault { get; set; } [Newtonsoft.Json.JsonProperty("negative_inf_default")] public float NegativeInfDefault { get; set; } [Newtonsoft.Json.JsonProperty("negative_infinity_default")] public float NegativeInfinityDefault { get; set; } [Newtonsoft.Json.JsonProperty("double_inf_default")] public double DoubleInfDefault { get; set; } public MonsterT() { this.Pos = new MyGame.Example.Vec3T(); this.Mana = 150; this.Hp = 100; this.Name = null; this.Inventory = null; this.Color = MyGame.Example.Color.Blue; this.Test = null; this.Test4 = null; this.Testarrayofstring = null; this.Testarrayoftables = null; this.Enemy = null; this.Testnestedflatbuffer = null; this.Testempty = null; this.Testbool = false; this.Testhashs32Fnv1 = 0; this.Testhashu32Fnv1 = 0; this.Testhashs64Fnv1 = 0; this.Testhashu64Fnv1 = 0; this.Testhashs32Fnv1a = 0; this.Testhashu32Fnv1a = 0; this.Testhashs64Fnv1a = 0; this.Testhashu64Fnv1a = 0; this.Testarrayofbools = null; this.Testf = 3.14159f; this.Testf2 = 3.0f; this.Testf3 = 0.0f; this.Testarrayofstring2 = null; this.Testarrayofsortedstruct = null; this.Flex = null; this.Test5 = null; this.VectorOfLongs = null; this.VectorOfDoubles = null; this.ParentNamespaceTest = null; this.VectorOfReferrables = null; this.SingleWeakReference = 0; this.VectorOfWeakReferences = null; this.VectorOfStrongReferrables = null; this.CoOwningReference = 0; this.VectorOfCoOwningReferences = null; this.NonOwningReference = 0; this.VectorOfNonOwningReferences = null; this.AnyUnique = null; this.AnyAmbiguous = null; this.VectorOfEnums = null; this.SignedEnum = MyGame.Example.Race.None; this.Testrequirednestedflatbuffer = null; this.ScalarKeySortedTables = null; this.NativeInline = new MyGame.Example.TestT(); this.LongEnumNonEnumDefault = 0; this.LongEnumNormalDefault = MyGame.Example.LongEnum.LongOne; this.NanDefault = Single.NaN; this.InfDefault = Single.PositiveInfinity; this.PositiveInfDefault = Single.PositiveInfinity; this.InfinityDefault = Single.PositiveInfinity; this.PositiveInfinityDefault = Single.PositiveInfinity; this.NegativeInfDefault = Single.NegativeInfinity; this.NegativeInfinityDefault = Single.NegativeInfinity; this.DoubleInfDefault = Double.PositiveInfinity; } public static MonsterT DeserializeFromJson(string jsonText) { return Newtonsoft.Json.JsonConvert.DeserializeObject(jsonText); } public string SerializeToJson() { return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); } public static MonsterT DeserializeFromBinary(byte[] fbBuffer) { return Monster.GetRootAsMonster(new ByteBuffer(fbBuffer)).UnPack(); } public byte[] SerializeToBinary() { var fbb = new FlatBufferBuilder(0x10000); Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this)); return fbb.DataBuffer.ToSizedArray(); } } static public class MonsterVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Pos*/, 32 /*MyGame.Example.Vec3*/, 8, false) && verifier.VerifyField(tablePos, 6 /*Mana*/, 2 /*short*/, 2, false) && verifier.VerifyField(tablePos, 8 /*Hp*/, 2 /*short*/, 2, false) && verifier.VerifyString(tablePos, 10 /*Name*/, true) && verifier.VerifyVectorOfData(tablePos, 14 /*Inventory*/, 1 /*byte*/, false) && verifier.VerifyField(tablePos, 16 /*Color*/, 1 /*MyGame.Example.Color*/, 1, false) && verifier.VerifyField(tablePos, 18 /*TestType*/, 1 /*MyGame.Example.Any*/, 1, false) && verifier.VerifyUnion(tablePos, 18, 20 /*Test*/, MyGame.Example.AnyVerify.Verify, false) && verifier.VerifyVectorOfData(tablePos, 22 /*Test4*/, 4 /*MyGame.Example.Test*/, false) && verifier.VerifyVectorOfStrings(tablePos, 24 /*Testarrayofstring*/, false) && verifier.VerifyVectorOfTables(tablePos, 26 /*Testarrayoftables*/, MyGame.Example.MonsterVerify.Verify, false) && verifier.VerifyTable(tablePos, 28 /*Enemy*/, MyGame.Example.MonsterVerify.Verify, false) && verifier.VerifyNestedBuffer(tablePos, 30 /*Testnestedflatbuffer*/, MyGame.Example.MonsterVerify.Verify, false) && verifier.VerifyTable(tablePos, 32 /*Testempty*/, MyGame.Example.StatVerify.Verify, false) && verifier.VerifyField(tablePos, 34 /*Testbool*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 36 /*Testhashs32Fnv1*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 38 /*Testhashu32Fnv1*/, 4 /*uint*/, 4, false) && verifier.VerifyField(tablePos, 40 /*Testhashs64Fnv1*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 42 /*Testhashu64Fnv1*/, 8 /*ulong*/, 8, false) && verifier.VerifyField(tablePos, 44 /*Testhashs32Fnv1a*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 46 /*Testhashu32Fnv1a*/, 4 /*uint*/, 4, false) && verifier.VerifyField(tablePos, 48 /*Testhashs64Fnv1a*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 50 /*Testhashu64Fnv1a*/, 8 /*ulong*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 52 /*Testarrayofbools*/, 1 /*bool*/, false) && verifier.VerifyField(tablePos, 54 /*Testf*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 56 /*Testf2*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 58 /*Testf3*/, 4 /*float*/, 4, false) && verifier.VerifyVectorOfStrings(tablePos, 60 /*Testarrayofstring2*/, false) && verifier.VerifyVectorOfData(tablePos, 62 /*Testarrayofsortedstruct*/, 8 /*MyGame.Example.Ability*/, false) && verifier.VerifyNestedBuffer(tablePos, 64 /*Flex*/, null, false) && verifier.VerifyVectorOfData(tablePos, 66 /*Test5*/, 4 /*MyGame.Example.Test*/, false) && verifier.VerifyVectorOfData(tablePos, 68 /*VectorOfLongs*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 70 /*VectorOfDoubles*/, 8 /*double*/, false) && verifier.VerifyTable(tablePos, 72 /*ParentNamespaceTest*/, MyGame.InParentNamespaceVerify.Verify, false) && verifier.VerifyVectorOfTables(tablePos, 74 /*VectorOfReferrables*/, MyGame.Example.ReferrableVerify.Verify, false) && verifier.VerifyField(tablePos, 76 /*SingleWeakReference*/, 8 /*ulong*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 78 /*VectorOfWeakReferences*/, 8 /*ulong*/, false) && verifier.VerifyVectorOfTables(tablePos, 80 /*VectorOfStrongReferrables*/, MyGame.Example.ReferrableVerify.Verify, false) && verifier.VerifyField(tablePos, 82 /*CoOwningReference*/, 8 /*ulong*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 84 /*VectorOfCoOwningReferences*/, 8 /*ulong*/, false) && verifier.VerifyField(tablePos, 86 /*NonOwningReference*/, 8 /*ulong*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 88 /*VectorOfNonOwningReferences*/, 8 /*ulong*/, false) && verifier.VerifyField(tablePos, 90 /*AnyUniqueType*/, 1 /*MyGame.Example.AnyUniqueAliases*/, 1, false) && verifier.VerifyUnion(tablePos, 90, 92 /*AnyUnique*/, MyGame.Example.AnyUniqueAliasesVerify.Verify, false) && verifier.VerifyField(tablePos, 94 /*AnyAmbiguousType*/, 1 /*MyGame.Example.AnyAmbiguousAliases*/, 1, false) && verifier.VerifyUnion(tablePos, 94, 96 /*AnyAmbiguous*/, MyGame.Example.AnyAmbiguousAliasesVerify.Verify, false) && verifier.VerifyVectorOfData(tablePos, 98 /*VectorOfEnums*/, 1 /*MyGame.Example.Color*/, false) && verifier.VerifyField(tablePos, 100 /*SignedEnum*/, 1 /*MyGame.Example.Race*/, 1, false) && verifier.VerifyNestedBuffer(tablePos, 102 /*Testrequirednestedflatbuffer*/, MyGame.Example.MonsterVerify.Verify, false) && verifier.VerifyVectorOfTables(tablePos, 104 /*ScalarKeySortedTables*/, MyGame.Example.StatVerify.Verify, false) && verifier.VerifyField(tablePos, 106 /*NativeInline*/, 4 /*MyGame.Example.Test*/, 2, false) && verifier.VerifyField(tablePos, 108 /*LongEnumNonEnumDefault*/, 8 /*MyGame.Example.LongEnum*/, 8, false) && verifier.VerifyField(tablePos, 110 /*LongEnumNormalDefault*/, 8 /*MyGame.Example.LongEnum*/, 8, false) && verifier.VerifyField(tablePos, 112 /*NanDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 114 /*InfDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 116 /*PositiveInfDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 118 /*InfinityDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 120 /*PositiveInfinityDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 122 /*NegativeInfDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 124 /*NegativeInfinityDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 126 /*DoubleInfDefault*/, 8 /*double*/, 8, false) && verifier.VerifyTableEnd(tablePos); } } }