--[[ MyGame.Example.Monster Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : //monster_test.fbs Rooting type : MyGame.Example.Monster (//monster_test.fbs) --]] local __MyGame_Example_Ability = require('MyGame.Example.Ability') local __MyGame_Example_Referrable = require('MyGame.Example.Referrable') local __MyGame_Example_Stat = require('MyGame.Example.Stat') local __MyGame_Example_Test = require('MyGame.Example.Test') local __MyGame_Example_Vec3 = require('MyGame.Example.Vec3') local __MyGame_InParentNamespace = require('MyGame.InParentNamespace') local flatbuffers = require('flatbuffers') -- an example documentation comment: "monster object" local Monster = {} local mt = {} function Monster.New() local o = {} setmetatable(o, {__index = mt}) return o end function Monster.GetRootAsMonster(buf, offset) if type(buf) == "string" then buf = flatbuffers.binaryArray.New(buf) end local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) local o = Monster.New() o:Init(buf, n + offset) return o end function mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function mt:Pos() local o = self.view:Offset(4) if o ~= 0 then local x = self.view.pos + o local obj = __MyGame_Example_Vec3.New() obj:Init(self.view.bytes, x) return obj end end function mt:Mana() local o = self.view:Offset(6) if o ~= 0 then return self.view:Get(flatbuffers.N.Int16, self.view.pos + o) end return 150 end function mt:Hp() local o = self.view:Offset(8) if o ~= 0 then return self.view:Get(flatbuffers.N.Int16, self.view.pos + o) end return 100 end function mt:Name() local o = self.view:Offset(10) if o ~= 0 then return self.view:String(self.view.pos + o) end end function mt:Inventory(j) local o = self.view:Offset(14) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) end return 0 end function mt:InventoryAsString(start, stop) return self.view:VectorAsString(14, start, stop) end function mt:InventoryLength() local o = self.view:Offset(14) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Color() local o = self.view:Offset(16) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o) end return 8 end function mt:TestType() local o = self.view:Offset(18) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o) end return 0 end function mt:Test() local o = self.view:Offset(20) if o ~= 0 then local obj = flatbuffers.view.New(flatbuffers.binaryArray.New(0), 0) self.view:Union(obj, o) return obj end end function mt:Test4(j) local o = self.view:Offset(22) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) local obj = __MyGame_Example_Test.New() obj:Init(self.view.bytes, x) return obj end end function mt:Test4Length() local o = self.view:Offset(22) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Testarrayofstring(j) local o = self.view:Offset(24) if o ~= 0 then local a = self.view:Vector(o) return self.view:String(a + ((j-1) * 4)) end return '' end function mt:TestarrayofstringLength() local o = self.view:Offset(24) if o ~= 0 then return self.view:VectorLen(o) end return 0 end -- an example documentation comment: this will end up in the generated code -- multiline too function mt:Testarrayoftables(j) local o = self.view:Offset(26) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) x = self.view:Indirect(x) local obj = Monster.New() obj:Init(self.view.bytes, x) return obj end end function mt:TestarrayoftablesLength() local o = self.view:Offset(26) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Enemy() local o = self.view:Offset(28) if o ~= 0 then local x = self.view:Indirect(self.view.pos + o) local obj = Monster.New() obj:Init(self.view.bytes, x) return obj end end function mt:Testnestedflatbuffer(j) local o = self.view:Offset(30) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) end return 0 end function mt:TestnestedflatbufferAsString(start, stop) return self.view:VectorAsString(30, start, stop) end function mt:TestnestedflatbufferLength() local o = self.view:Offset(30) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Testempty() local o = self.view:Offset(32) if o ~= 0 then local x = self.view:Indirect(self.view.pos + o) local obj = __MyGame_Example_Stat.New() obj:Init(self.view.bytes, x) return obj end end function mt:Testbool() local o = self.view:Offset(34) if o ~= 0 then return (self.view:Get(flatbuffers.N.Bool, self.view.pos + o) ~=0) end return false end function mt:Testhashs32Fnv1() local o = self.view:Offset(36) if o ~= 0 then return self.view:Get(flatbuffers.N.Int32, self.view.pos + o) end return 0 end function mt:Testhashu32Fnv1() local o = self.view:Offset(38) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint32, self.view.pos + o) end return 0 end function mt:Testhashs64Fnv1() local o = self.view:Offset(40) if o ~= 0 then return self.view:Get(flatbuffers.N.Int64, self.view.pos + o) end return 0 end function mt:Testhashu64Fnv1() local o = self.view:Offset(42) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:Testhashs32Fnv1a() local o = self.view:Offset(44) if o ~= 0 then return self.view:Get(flatbuffers.N.Int32, self.view.pos + o) end return 0 end function mt:Testhashu32Fnv1a() local o = self.view:Offset(46) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint32, self.view.pos + o) end return 0 end function mt:Testhashs64Fnv1a() local o = self.view:Offset(48) if o ~= 0 then return self.view:Get(flatbuffers.N.Int64, self.view.pos + o) end return 0 end function mt:Testhashu64Fnv1a() local o = self.view:Offset(50) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:Testarrayofbools(j) local o = self.view:Offset(52) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Bool, a + ((j-1) * 1)) end return 0 end function mt:TestarrayofboolsAsString(start, stop) return self.view:VectorAsString(52, start, stop) end function mt:TestarrayofboolsLength() local o = self.view:Offset(52) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Testf() local o = self.view:Offset(54) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return 3.14159 end function mt:Testf2() local o = self.view:Offset(56) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return 3.0 end function mt:Testf3() local o = self.view:Offset(58) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return 0.0 end function mt:Testarrayofstring2(j) local o = self.view:Offset(60) if o ~= 0 then local a = self.view:Vector(o) return self.view:String(a + ((j-1) * 4)) end return '' end function mt:Testarrayofstring2Length() local o = self.view:Offset(60) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Testarrayofsortedstruct(j) local o = self.view:Offset(62) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 8) local obj = __MyGame_Example_Ability.New() obj:Init(self.view.bytes, x) return obj end end function mt:TestarrayofsortedstructLength() local o = self.view:Offset(62) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Flex(j) local o = self.view:Offset(64) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) end return 0 end function mt:FlexAsString(start, stop) return self.view:VectorAsString(64, start, stop) end function mt:FlexLength() local o = self.view:Offset(64) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Test5(j) local o = self.view:Offset(66) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) local obj = __MyGame_Example_Test.New() obj:Init(self.view.bytes, x) return obj end end function mt:Test5Length() local o = self.view:Offset(66) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:VectorOfLongs(j) local o = self.view:Offset(68) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Int64, a + ((j-1) * 8)) end return 0 end function mt:VectorOfLongsLength() local o = self.view:Offset(68) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:VectorOfDoubles(j) local o = self.view:Offset(70) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Float64, a + ((j-1) * 8)) end return 0 end function mt:VectorOfDoublesLength() local o = self.view:Offset(70) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:ParentNamespaceTest() local o = self.view:Offset(72) if o ~= 0 then local x = self.view:Indirect(self.view.pos + o) local obj = __MyGame_InParentNamespace.New() obj:Init(self.view.bytes, x) return obj end end function mt:VectorOfReferrables(j) local o = self.view:Offset(74) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) x = self.view:Indirect(x) local obj = __MyGame_Example_Referrable.New() obj:Init(self.view.bytes, x) return obj end end function mt:VectorOfReferrablesLength() local o = self.view:Offset(74) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:SingleWeakReference() local o = self.view:Offset(76) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:VectorOfWeakReferences(j) local o = self.view:Offset(78) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8)) end return 0 end function mt:VectorOfWeakReferencesLength() local o = self.view:Offset(78) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:VectorOfStrongReferrables(j) local o = self.view:Offset(80) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) x = self.view:Indirect(x) local obj = __MyGame_Example_Referrable.New() obj:Init(self.view.bytes, x) return obj end end function mt:VectorOfStrongReferrablesLength() local o = self.view:Offset(80) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:CoOwningReference() local o = self.view:Offset(82) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:VectorOfCoOwningReferences(j) local o = self.view:Offset(84) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8)) end return 0 end function mt:VectorOfCoOwningReferencesLength() local o = self.view:Offset(84) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:NonOwningReference() local o = self.view:Offset(86) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:VectorOfNonOwningReferences(j) local o = self.view:Offset(88) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8)) end return 0 end function mt:VectorOfNonOwningReferencesLength() local o = self.view:Offset(88) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:AnyUniqueType() local o = self.view:Offset(90) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o) end return 0 end function mt:AnyUnique() local o = self.view:Offset(92) if o ~= 0 then local obj = flatbuffers.view.New(flatbuffers.binaryArray.New(0), 0) self.view:Union(obj, o) return obj end end function mt:AnyAmbiguousType() local o = self.view:Offset(94) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o) end return 0 end function mt:AnyAmbiguous() local o = self.view:Offset(96) if o ~= 0 then local obj = flatbuffers.view.New(flatbuffers.binaryArray.New(0), 0) self.view:Union(obj, o) return obj end end function mt:VectorOfEnums(j) local o = self.view:Offset(98) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) end return 0 end function mt:VectorOfEnumsAsString(start, stop) return self.view:VectorAsString(98, start, stop) end function mt:VectorOfEnumsLength() local o = self.view:Offset(98) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:SignedEnum() local o = self.view:Offset(100) if o ~= 0 then return self.view:Get(flatbuffers.N.Int8, self.view.pos + o) end return -1 end function mt:Testrequirednestedflatbuffer(j) local o = self.view:Offset(102) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) end return 0 end function mt:TestrequirednestedflatbufferAsString(start, stop) return self.view:VectorAsString(102, start, stop) end function mt:TestrequirednestedflatbufferLength() local o = self.view:Offset(102) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:ScalarKeySortedTables(j) local o = self.view:Offset(104) if o ~= 0 then local x = self.view:Vector(o) x = x + ((j-1) * 4) x = self.view:Indirect(x) local obj = __MyGame_Example_Stat.New() obj:Init(self.view.bytes, x) return obj end end function mt:ScalarKeySortedTablesLength() local o = self.view:Offset(104) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:NativeInline() local o = self.view:Offset(106) if o ~= 0 then local x = self.view.pos + o local obj = __MyGame_Example_Test.New() obj:Init(self.view.bytes, x) return obj end end function mt:LongEnumNonEnumDefault() local o = self.view:Offset(108) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:LongEnumNormalDefault() local o = self.view:Offset(110) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 2 end function mt:NanDefault() local o = self.view:Offset(112) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return nan end function mt:InfDefault() local o = self.view:Offset(114) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return inf end function mt:PositiveInfDefault() local o = self.view:Offset(116) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return inf end function mt:InfinityDefault() local o = self.view:Offset(118) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return inf end function mt:PositiveInfinityDefault() local o = self.view:Offset(120) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return inf end function mt:NegativeInfDefault() local o = self.view:Offset(122) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return -inf end function mt:NegativeInfinityDefault() local o = self.view:Offset(124) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return -inf end function mt:DoubleInfDefault() local o = self.view:Offset(126) if o ~= 0 then return self.view:Get(flatbuffers.N.Float64, self.view.pos + o) end return inf end function Monster.Start(builder) builder:StartObject(62) end function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddColor(builder, color) builder:PrependUint8Slot(6, color, 8) end function Monster.AddTestType(builder, testType) builder:PrependUint8Slot(7, testType, 0) end function Monster.AddTest(builder, test) builder:PrependUOffsetTRelativeSlot(8, test, 0) end function Monster.AddTest4(builder, test4) builder:PrependUOffsetTRelativeSlot(9, test4, 0) end function Monster.StartTest4Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end function Monster.AddTestarrayofstring(builder, testarrayofstring) builder:PrependUOffsetTRelativeSlot(10, testarrayofstring, 0) end function Monster.StartTestarrayofstringVector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddTestarrayoftables(builder, testarrayoftables) builder:PrependUOffsetTRelativeSlot(11, testarrayoftables, 0) end function Monster.StartTestarrayoftablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddEnemy(builder, enemy) builder:PrependStructSlot(12, enemy, 0) end function Monster.AddTestnestedflatbuffer(builder, testnestedflatbuffer) builder:PrependUOffsetTRelativeSlot(13, testnestedflatbuffer, 0) end function Monster.StartTestnestedflatbufferVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddTestempty(builder, testempty) builder:PrependStructSlot(14, testempty, 0) end function Monster.AddTestbool(builder, testbool) builder:PrependBoolSlot(15, testbool, false) end function Monster.AddTesthashs32Fnv1(builder, testhashs32Fnv1) builder:PrependInt32Slot(16, testhashs32Fnv1, 0) end function Monster.AddTesthashu32Fnv1(builder, testhashu32Fnv1) builder:PrependUint32Slot(17, testhashu32Fnv1, 0) end function Monster.AddTesthashs64Fnv1(builder, testhashs64Fnv1) builder:PrependInt64Slot(18, testhashs64Fnv1, 0) end function Monster.AddTesthashu64Fnv1(builder, testhashu64Fnv1) builder:PrependUint64Slot(19, testhashu64Fnv1, 0) end function Monster.AddTesthashs32Fnv1a(builder, testhashs32Fnv1a) builder:PrependInt32Slot(20, testhashs32Fnv1a, 0) end function Monster.AddTesthashu32Fnv1a(builder, testhashu32Fnv1a) builder:PrependUint32Slot(21, testhashu32Fnv1a, 0) end function Monster.AddTesthashs64Fnv1a(builder, testhashs64Fnv1a) builder:PrependInt64Slot(22, testhashs64Fnv1a, 0) end function Monster.AddTesthashu64Fnv1a(builder, testhashu64Fnv1a) builder:PrependUint64Slot(23, testhashu64Fnv1a, 0) end function Monster.AddTestarrayofbools(builder, testarrayofbools) builder:PrependUOffsetTRelativeSlot(24, testarrayofbools, 0) end function Monster.StartTestarrayofboolsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddTestf(builder, testf) builder:PrependFloat32Slot(25, testf, 3.14159) end function Monster.AddTestf2(builder, testf2) builder:PrependFloat32Slot(26, testf2, 3.0) end function Monster.AddTestf3(builder, testf3) builder:PrependFloat32Slot(27, testf3, 0.0) end function Monster.AddTestarrayofstring2(builder, testarrayofstring2) builder:PrependUOffsetTRelativeSlot(28, testarrayofstring2, 0) end function Monster.StartTestarrayofstring2Vector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstruct) builder:PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct, 0) end function Monster.StartTestarrayofsortedstructVector(builder, numElems) return builder:StartVector(8, numElems, 4) end function Monster.AddFlex(builder, flex) builder:PrependUOffsetTRelativeSlot(30, flex, 0) end function Monster.StartFlexVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddTest5(builder, test5) builder:PrependUOffsetTRelativeSlot(31, test5, 0) end function Monster.StartTest5Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end function Monster.AddVectorOfLongs(builder, vectorOfLongs) builder:PrependUOffsetTRelativeSlot(32, vectorOfLongs, 0) end function Monster.StartVectorOfLongsVector(builder, numElems) return builder:StartVector(8, numElems, 8) end function Monster.AddVectorOfDoubles(builder, vectorOfDoubles) builder:PrependUOffsetTRelativeSlot(33, vectorOfDoubles, 0) end function Monster.StartVectorOfDoublesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end function Monster.AddParentNamespaceTest(builder, parentNamespaceTest) builder:PrependStructSlot(34, parentNamespaceTest, 0) end function Monster.AddVectorOfReferrables(builder, vectorOfReferrables) builder:PrependUOffsetTRelativeSlot(35, vectorOfReferrables, 0) end function Monster.StartVectorOfReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddSingleWeakReference(builder, singleWeakReference) builder:PrependUint64Slot(36, singleWeakReference, 0) end function Monster.AddVectorOfWeakReferences(builder, vectorOfWeakReferences) builder:PrependUOffsetTRelativeSlot(37, vectorOfWeakReferences, 0) end function Monster.StartVectorOfWeakReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end function Monster.AddVectorOfStrongReferrables(builder, vectorOfStrongReferrables) builder:PrependUOffsetTRelativeSlot(38, vectorOfStrongReferrables, 0) end function Monster.StartVectorOfStrongReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddCoOwningReference(builder, coOwningReference) builder:PrependUint64Slot(39, coOwningReference, 0) end function Monster.AddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences) builder:PrependUOffsetTRelativeSlot(40, vectorOfCoOwningReferences, 0) end function Monster.StartVectorOfCoOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end function Monster.AddNonOwningReference(builder, nonOwningReference) builder:PrependUint64Slot(41, nonOwningReference, 0) end function Monster.AddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences) builder:PrependUOffsetTRelativeSlot(42, vectorOfNonOwningReferences, 0) end function Monster.StartVectorOfNonOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end function Monster.AddAnyUniqueType(builder, anyUniqueType) builder:PrependUint8Slot(43, anyUniqueType, 0) end function Monster.AddAnyUnique(builder, anyUnique) builder:PrependUOffsetTRelativeSlot(44, anyUnique, 0) end function Monster.AddAnyAmbiguousType(builder, anyAmbiguousType) builder:PrependUint8Slot(45, anyAmbiguousType, 0) end function Monster.AddAnyAmbiguous(builder, anyAmbiguous) builder:PrependUOffsetTRelativeSlot(46, anyAmbiguous, 0) end function Monster.AddVectorOfEnums(builder, vectorOfEnums) builder:PrependUOffsetTRelativeSlot(47, vectorOfEnums, 0) end function Monster.StartVectorOfEnumsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddSignedEnum(builder, signedEnum) builder:PrependInt8Slot(48, signedEnum, -1) end function Monster.AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer) builder:PrependUOffsetTRelativeSlot(49, testrequirednestedflatbuffer, 0) end function Monster.StartTestrequirednestedflatbufferVector(builder, numElems) return builder:StartVector(1, numElems, 1) end function Monster.AddScalarKeySortedTables(builder, scalarKeySortedTables) builder:PrependUOffsetTRelativeSlot(50, scalarKeySortedTables, 0) end function Monster.StartScalarKeySortedTablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end function Monster.AddNativeInline(builder, nativeInline) builder:PrependStructSlot(51, nativeInline, 0) end function Monster.AddLongEnumNonEnumDefault(builder, longEnumNonEnumDefault) builder:PrependUint64Slot(52, longEnumNonEnumDefault, 0) end function Monster.AddLongEnumNormalDefault(builder, longEnumNormalDefault) builder:PrependUint64Slot(53, longEnumNormalDefault, 2) end function Monster.AddNanDefault(builder, nanDefault) builder:PrependFloat32Slot(54, nanDefault, nan) end function Monster.AddInfDefault(builder, infDefault) builder:PrependFloat32Slot(55, infDefault, inf) end function Monster.AddPositiveInfDefault(builder, positiveInfDefault) builder:PrependFloat32Slot(56, positiveInfDefault, inf) end function Monster.AddInfinityDefault(builder, infinityDefault) builder:PrependFloat32Slot(57, infinityDefault, inf) end function Monster.AddPositiveInfinityDefault(builder, positiveInfinityDefault) builder:PrependFloat32Slot(58, positiveInfinityDefault, inf) end function Monster.AddNegativeInfDefault(builder, negativeInfDefault) builder:PrependFloat32Slot(59, negativeInfDefault, -inf) end function Monster.AddNegativeInfinityDefault(builder, negativeInfinityDefault) builder:PrependFloat32Slot(60, negativeInfinityDefault, -inf) end function Monster.AddDoubleInfDefault(builder, doubleInfDefault) builder:PrependFloat64Slot(61, doubleInfDefault, inf) end function Monster.End(builder) return builder:EndObject() end return Monster