// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import com.google.flatbuffers.BaseVector; import com.google.flatbuffers.BooleanVector; import com.google.flatbuffers.ByteVector; import com.google.flatbuffers.Constants; import com.google.flatbuffers.DoubleVector; import com.google.flatbuffers.FlatBufferBuilder; import com.google.flatbuffers.FloatVector; import com.google.flatbuffers.IntVector; import com.google.flatbuffers.LongVector; import com.google.flatbuffers.ShortVector; import com.google.flatbuffers.StringVector; import com.google.flatbuffers.Struct; import com.google.flatbuffers.Table; import com.google.flatbuffers.UnionVector; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class MonsterT { private MyGame.Example.Vec3T pos; private short mana; private short hp; private String name; private int[] inventory; private int color; private MyGame.Example.AnyUnion test; private MyGame.Example.TestT[] test4; private String[] testarrayofstring; private MyGame.Example.MonsterT[] testarrayoftables; private MyGame.Example.MonsterT enemy; private int[] testnestedflatbuffer; private MyGame.Example.StatT testempty; private boolean testbool; private int testhashs32Fnv1; private long testhashu32Fnv1; private long testhashs64Fnv1; private long testhashu64Fnv1; private int testhashs32Fnv1a; private long testhashu32Fnv1a; private long testhashs64Fnv1a; private long testhashu64Fnv1a; private boolean[] testarrayofbools; private float testf; private float testf2; private float testf3; private String[] testarrayofstring2; private MyGame.Example.AbilityT[] testarrayofsortedstruct; private int[] flex; private MyGame.Example.TestT[] test5; private long[] vectorOfLongs; private double[] vectorOfDoubles; private MyGame.InParentNamespaceT parentNamespaceTest; private MyGame.Example.ReferrableT[] vectorOfReferrables; private long singleWeakReference; private long[] vectorOfWeakReferences; private MyGame.Example.ReferrableT[] vectorOfStrongReferrables; private long coOwningReference; private long[] vectorOfCoOwningReferences; private long nonOwningReference; private long[] vectorOfNonOwningReferences; private MyGame.Example.AnyUniqueAliasesUnion anyUnique; private MyGame.Example.AnyAmbiguousAliasesUnion anyAmbiguous; private int[] vectorOfEnums; private byte signedEnum; private int[] testrequirednestedflatbuffer; private MyGame.Example.StatT[] scalarKeySortedTables; private MyGame.Example.TestT nativeInline; private long longEnumNonEnumDefault; private long longEnumNormalDefault; private float nanDefault; private float infDefault; private float positiveInfDefault; private float infinityDefault; private float positiveInfinityDefault; private float negativeInfDefault; private float negativeInfinityDefault; private double doubleInfDefault; public MyGame.Example.Vec3T getPos() { return pos; } public void setPos(MyGame.Example.Vec3T pos) { this.pos = pos; } public short getMana() { return mana; } public void setMana(short mana) { this.mana = mana; } public short getHp() { return hp; } public void setHp(short hp) { this.hp = hp; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int[] getInventory() { return inventory; } public void setInventory(int[] inventory) { this.inventory = inventory; } public int getColor() { return color; } public void setColor(int color) { this.color = color; } public MyGame.Example.AnyUnion getTest() { return test; } public void setTest(MyGame.Example.AnyUnion test) { this.test = test; } public MyGame.Example.TestT[] getTest4() { return test4; } public void setTest4(MyGame.Example.TestT[] test4) { this.test4 = test4; } public String[] getTestarrayofstring() { return testarrayofstring; } public void setTestarrayofstring(String[] testarrayofstring) { this.testarrayofstring = testarrayofstring; } public MyGame.Example.MonsterT[] getTestarrayoftables() { return testarrayoftables; } public void setTestarrayoftables(MyGame.Example.MonsterT[] testarrayoftables) { this.testarrayoftables = testarrayoftables; } public MyGame.Example.MonsterT getEnemy() { return enemy; } public void setEnemy(MyGame.Example.MonsterT enemy) { this.enemy = enemy; } public int[] getTestnestedflatbuffer() { return testnestedflatbuffer; } public void setTestnestedflatbuffer(int[] testnestedflatbuffer) { this.testnestedflatbuffer = testnestedflatbuffer; } public MyGame.Example.StatT getTestempty() { return testempty; } public void setTestempty(MyGame.Example.StatT testempty) { this.testempty = testempty; } public boolean getTestbool() { return testbool; } public void setTestbool(boolean testbool) { this.testbool = testbool; } public int getTesthashs32Fnv1() { return testhashs32Fnv1; } public void setTesthashs32Fnv1(int testhashs32Fnv1) { this.testhashs32Fnv1 = testhashs32Fnv1; } public long getTesthashu32Fnv1() { return testhashu32Fnv1; } public void setTesthashu32Fnv1(long testhashu32Fnv1) { this.testhashu32Fnv1 = testhashu32Fnv1; } public long getTesthashs64Fnv1() { return testhashs64Fnv1; } public void setTesthashs64Fnv1(long testhashs64Fnv1) { this.testhashs64Fnv1 = testhashs64Fnv1; } public long getTesthashu64Fnv1() { return testhashu64Fnv1; } public void setTesthashu64Fnv1(long testhashu64Fnv1) { this.testhashu64Fnv1 = testhashu64Fnv1; } public int getTesthashs32Fnv1a() { return testhashs32Fnv1a; } public void setTesthashs32Fnv1a(int testhashs32Fnv1a) { this.testhashs32Fnv1a = testhashs32Fnv1a; } public long getTesthashu32Fnv1a() { return testhashu32Fnv1a; } public void setTesthashu32Fnv1a(long testhashu32Fnv1a) { this.testhashu32Fnv1a = testhashu32Fnv1a; } public long getTesthashs64Fnv1a() { return testhashs64Fnv1a; } public void setTesthashs64Fnv1a(long testhashs64Fnv1a) { this.testhashs64Fnv1a = testhashs64Fnv1a; } public long getTesthashu64Fnv1a() { return testhashu64Fnv1a; } public void setTesthashu64Fnv1a(long testhashu64Fnv1a) { this.testhashu64Fnv1a = testhashu64Fnv1a; } public boolean[] getTestarrayofbools() { return testarrayofbools; } public void setTestarrayofbools(boolean[] testarrayofbools) { this.testarrayofbools = testarrayofbools; } public float getTestf() { return testf; } public void setTestf(float testf) { this.testf = testf; } public float getTestf2() { return testf2; } public void setTestf2(float testf2) { this.testf2 = testf2; } public float getTestf3() { return testf3; } public void setTestf3(float testf3) { this.testf3 = testf3; } public String[] getTestarrayofstring2() { return testarrayofstring2; } public void setTestarrayofstring2(String[] testarrayofstring2) { this.testarrayofstring2 = testarrayofstring2; } public MyGame.Example.AbilityT[] getTestarrayofsortedstruct() { return testarrayofsortedstruct; } public void setTestarrayofsortedstruct(MyGame.Example.AbilityT[] testarrayofsortedstruct) { this.testarrayofsortedstruct = testarrayofsortedstruct; } public int[] getFlex() { return flex; } public void setFlex(int[] flex) { this.flex = flex; } public MyGame.Example.TestT[] getTest5() { return test5; } public void setTest5(MyGame.Example.TestT[] test5) { this.test5 = test5; } public long[] getVectorOfLongs() { return vectorOfLongs; } public void setVectorOfLongs(long[] vectorOfLongs) { this.vectorOfLongs = vectorOfLongs; } public double[] getVectorOfDoubles() { return vectorOfDoubles; } public void setVectorOfDoubles(double[] vectorOfDoubles) { this.vectorOfDoubles = vectorOfDoubles; } public MyGame.InParentNamespaceT getParentNamespaceTest() { return parentNamespaceTest; } public void setParentNamespaceTest(MyGame.InParentNamespaceT parentNamespaceTest) { this.parentNamespaceTest = parentNamespaceTest; } public MyGame.Example.ReferrableT[] getVectorOfReferrables() { return vectorOfReferrables; } public void setVectorOfReferrables(MyGame.Example.ReferrableT[] vectorOfReferrables) { this.vectorOfReferrables = vectorOfReferrables; } public long getSingleWeakReference() { return singleWeakReference; } public void setSingleWeakReference(long singleWeakReference) { this.singleWeakReference = singleWeakReference; } public long[] getVectorOfWeakReferences() { return vectorOfWeakReferences; } public void setVectorOfWeakReferences(long[] vectorOfWeakReferences) { this.vectorOfWeakReferences = vectorOfWeakReferences; } public MyGame.Example.ReferrableT[] getVectorOfStrongReferrables() { return vectorOfStrongReferrables; } public void setVectorOfStrongReferrables(MyGame.Example.ReferrableT[] vectorOfStrongReferrables) { this.vectorOfStrongReferrables = vectorOfStrongReferrables; } public long getCoOwningReference() { return coOwningReference; } public void setCoOwningReference(long coOwningReference) { this.coOwningReference = coOwningReference; } public long[] getVectorOfCoOwningReferences() { return vectorOfCoOwningReferences; } public void setVectorOfCoOwningReferences(long[] vectorOfCoOwningReferences) { this.vectorOfCoOwningReferences = vectorOfCoOwningReferences; } public long getNonOwningReference() { return nonOwningReference; } public void setNonOwningReference(long nonOwningReference) { this.nonOwningReference = nonOwningReference; } public long[] getVectorOfNonOwningReferences() { return vectorOfNonOwningReferences; } public void setVectorOfNonOwningReferences(long[] vectorOfNonOwningReferences) { this.vectorOfNonOwningReferences = vectorOfNonOwningReferences; } public MyGame.Example.AnyUniqueAliasesUnion getAnyUnique() { return anyUnique; } public void setAnyUnique(MyGame.Example.AnyUniqueAliasesUnion anyUnique) { this.anyUnique = anyUnique; } public MyGame.Example.AnyAmbiguousAliasesUnion getAnyAmbiguous() { return anyAmbiguous; } public void setAnyAmbiguous(MyGame.Example.AnyAmbiguousAliasesUnion anyAmbiguous) { this.anyAmbiguous = anyAmbiguous; } public int[] getVectorOfEnums() { return vectorOfEnums; } public void setVectorOfEnums(int[] vectorOfEnums) { this.vectorOfEnums = vectorOfEnums; } public byte getSignedEnum() { return signedEnum; } public void setSignedEnum(byte signedEnum) { this.signedEnum = signedEnum; } public int[] getTestrequirednestedflatbuffer() { return testrequirednestedflatbuffer; } public void setTestrequirednestedflatbuffer(int[] testrequirednestedflatbuffer) { this.testrequirednestedflatbuffer = testrequirednestedflatbuffer; } public MyGame.Example.StatT[] getScalarKeySortedTables() { return scalarKeySortedTables; } public void setScalarKeySortedTables(MyGame.Example.StatT[] scalarKeySortedTables) { this.scalarKeySortedTables = scalarKeySortedTables; } public MyGame.Example.TestT getNativeInline() { return nativeInline; } public void setNativeInline(MyGame.Example.TestT nativeInline) { this.nativeInline = nativeInline; } public long getLongEnumNonEnumDefault() { return longEnumNonEnumDefault; } public void setLongEnumNonEnumDefault(long longEnumNonEnumDefault) { this.longEnumNonEnumDefault = longEnumNonEnumDefault; } public long getLongEnumNormalDefault() { return longEnumNormalDefault; } public void setLongEnumNormalDefault(long longEnumNormalDefault) { this.longEnumNormalDefault = longEnumNormalDefault; } public float getNanDefault() { return nanDefault; } public void setNanDefault(float nanDefault) { this.nanDefault = nanDefault; } public float getInfDefault() { return infDefault; } public void setInfDefault(float infDefault) { this.infDefault = infDefault; } public float getPositiveInfDefault() { return positiveInfDefault; } public void setPositiveInfDefault(float positiveInfDefault) { this.positiveInfDefault = positiveInfDefault; } public float getInfinityDefault() { return infinityDefault; } public void setInfinityDefault(float infinityDefault) { this.infinityDefault = infinityDefault; } public float getPositiveInfinityDefault() { return positiveInfinityDefault; } public void setPositiveInfinityDefault(float positiveInfinityDefault) { this.positiveInfinityDefault = positiveInfinityDefault; } public float getNegativeInfDefault() { return negativeInfDefault; } public void setNegativeInfDefault(float negativeInfDefault) { this.negativeInfDefault = negativeInfDefault; } public float getNegativeInfinityDefault() { return negativeInfinityDefault; } public void setNegativeInfinityDefault(float negativeInfinityDefault) { this.negativeInfinityDefault = negativeInfinityDefault; } public double getDoubleInfDefault() { return doubleInfDefault; } public void setDoubleInfDefault(double doubleInfDefault) { this.doubleInfDefault = doubleInfDefault; } public MonsterT() { this.pos = new MyGame.Example.Vec3T(); this.mana = 150; this.hp = 100; this.name = null; this.inventory = null; this.color = 8; this.test = null; this.test4 = null; this.testarrayofstring = null; this.testarrayoftables = null; this.enemy = null; this.testnestedflatbuffer = null; this.testempty = null; this.testbool = false; this.testhashs32Fnv1 = 0; this.testhashu32Fnv1 = 0L; this.testhashs64Fnv1 = 0L; this.testhashu64Fnv1 = 0L; this.testhashs32Fnv1a = 0; this.testhashu32Fnv1a = 0L; this.testhashs64Fnv1a = 0L; this.testhashu64Fnv1a = 0L; this.testarrayofbools = null; this.testf = 3.14159f; this.testf2 = 3.0f; this.testf3 = 0.0f; this.testarrayofstring2 = null; this.testarrayofsortedstruct = null; this.flex = null; this.test5 = null; this.vectorOfLongs = null; this.vectorOfDoubles = null; this.parentNamespaceTest = null; this.vectorOfReferrables = null; this.singleWeakReference = 0L; this.vectorOfWeakReferences = null; this.vectorOfStrongReferrables = null; this.coOwningReference = 0L; this.vectorOfCoOwningReferences = null; this.nonOwningReference = 0L; this.vectorOfNonOwningReferences = null; this.anyUnique = null; this.anyAmbiguous = null; this.vectorOfEnums = null; this.signedEnum = -1; this.testrequirednestedflatbuffer = null; this.scalarKeySortedTables = null; this.nativeInline = new MyGame.Example.TestT(); this.longEnumNonEnumDefault = 0L; this.longEnumNormalDefault = 2L; this.nanDefault = Float.NaN; this.infDefault = Float.POSITIVE_INFINITY; this.positiveInfDefault = Float.POSITIVE_INFINITY; this.infinityDefault = Float.POSITIVE_INFINITY; this.positiveInfinityDefault = Float.POSITIVE_INFINITY; this.negativeInfDefault = Float.NEGATIVE_INFINITY; this.negativeInfinityDefault = Float.NEGATIVE_INFINITY; this.doubleInfDefault = Double.POSITIVE_INFINITY; } public static MonsterT deserializeFromBinary(byte[] fbBuffer) { return Monster.getRootAsMonster(ByteBuffer.wrap(fbBuffer)).unpack(); } public byte[] serializeToBinary() { FlatBufferBuilder fbb = new FlatBufferBuilder(); Monster.finishMonsterBuffer(fbb, Monster.pack(fbb, this)); return fbb.sizedByteArray(); } }