// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import com.google.flatbuffers.BaseVector; import com.google.flatbuffers.BooleanVector; import com.google.flatbuffers.ByteVector; import com.google.flatbuffers.Constants; import com.google.flatbuffers.DoubleVector; import com.google.flatbuffers.FlatBufferBuilder; import com.google.flatbuffers.FloatVector; import com.google.flatbuffers.IntVector; import com.google.flatbuffers.LongVector; import com.google.flatbuffers.ShortVector; import com.google.flatbuffers.StringVector; import com.google.flatbuffers.Struct; import com.google.flatbuffers.Table; import com.google.flatbuffers.UnionVector; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class NestedStructT { private int[] a; private byte b; private byte[] c; private long[] d; public int[] getA() { return a; } public void setA(int[] a) { if (a != null && a.length == 2) this.a = a; } public byte getB() { return b; } public void setB(byte b) { this.b = b; } public byte[] getC() { return c; } public void setC(byte[] c) { if (c != null && c.length == 2) this.c = c; } public long[] getD() { return d; } public void setD(long[] d) { if (d != null && d.length == 2) this.d = d; } public NestedStructT() { this.a = new int[2]; this.b = 0; this.c = new byte[2]; this.d = new long[2]; } }