#[ MyGame.Example.Stat Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import flatbuffers import std/options type Stat* = object of FlatObj func id*(self: Stat): Option[string] = let o = self.tab.Offset(4) if o != 0: return some(self.tab.String(self.tab.Pos + o)) func val*(self: Stat): int64 = let o = self.tab.Offset(6) if o != 0: return Get[int64](self.tab, self.tab.Pos + o) return 0 func `val=`*(self: var Stat, n: int64): bool = return self.tab.MutateSlot(6, n) func count*(self: Stat): uint16 = let o = self.tab.Offset(8) if o != 0: return Get[uint16](self.tab, self.tab.Pos + o) return 0 func `count=`*(self: var Stat, n: uint16): bool = return self.tab.MutateSlot(8, n) proc StatStart*(builder: var Builder) = builder.StartObject(3) proc StatAddid*(builder: var Builder, id: uoffset) = builder.PrependSlot(0, id, default(uoffset)) proc StatAddval*(builder: var Builder, val: int64) = builder.PrependSlot(1, val, default(int64)) proc StatAddcount*(builder: var Builder, count: uint16) = builder.PrependSlot(2, count, default(uint16)) proc StatEnd*(builder: var Builder): uoffset = return builder.EndObject()