// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct StructOfStructs : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } } public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } } public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } } public static Offset CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) { builder.Prep(4, 20); builder.Prep(4, 8); builder.PutUint(c_Distance); builder.PutUint(c_Id); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(b_B); builder.PutShort(b_A); builder.Prep(4, 8); builder.PutUint(a_Distance); builder.PutUint(a_Id); return new Offset(builder.Offset); } public StructOfStructsT UnPack() { var _o = new StructOfStructsT(); this.UnPackTo(_o); return _o; } public void UnPackTo(StructOfStructsT _o) { _o.A = this.A.UnPack(); _o.B = this.B.UnPack(); _o.C = this.C.UnPack(); } public static Offset Pack(FlatBufferBuilder builder, StructOfStructsT _o) { if (_o == null) return default(Offset); var _a_id = _o.A.Id; var _a_distance = _o.A.Distance; var _b_a = _o.B.A; var _b_b = _o.B.B; var _c_id = _o.C.Id; var _c_distance = _o.C.Distance; return CreateStructOfStructs( builder, _a_id, _a_distance, _b_a, _b_b, _c_id, _c_distance); } } public class StructOfStructsT { [Newtonsoft.Json.JsonProperty("a")] public MyGame.Example.AbilityT A { get; set; } [Newtonsoft.Json.JsonProperty("b")] public MyGame.Example.TestT B { get; set; } [Newtonsoft.Json.JsonProperty("c")] public MyGame.Example.AbilityT C { get; set; } public StructOfStructsT() { this.A = new MyGame.Example.AbilityT(); this.B = new MyGame.Example.TestT(); this.C = new MyGame.Example.AbilityT(); } } }