#[ MyGame.Example.StructOfStructs Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import Ability as MyGame_Example_Ability import Test as MyGame_Example_Test import flatbuffers type StructOfStructs* = object of FlatObj func a*(self: StructOfStructs): MyGame_Example_Ability.Ability = return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) func b*(self: StructOfStructs): MyGame_Example_Test.Test = return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 8)) func c*(self: StructOfStructs): MyGame_Example_Ability.Ability = return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 12)) proc StructOfStructsCreate*(self: var Builder, a_id: uint32, a_distance: uint32, b_a: int16, b_b: int8, c_id: uint32, c_distance: uint32): uoffset = self.Prep(4, 20) self.Prep(4, 8) self.Prepend(c_distance) self.Prepend(c_id) self.Prep(2, 4) self.Pad(1) self.Prepend(b_b) self.Prepend(b_a) self.Prep(4, 8) self.Prepend(a_distance) self.Prepend(a_id) return self.Offset()