// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct StructOfStructsOfStructs : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__assign(__p.bb_pos + 0, __p.bb); } } public static Offset CreateStructOfStructsOfStructs(FlatBufferBuilder builder, uint a_a_Id, uint a_a_Distance, short a_b_A, sbyte a_b_B, uint a_c_Id, uint a_c_Distance) { builder.Prep(4, 20); builder.Prep(4, 20); builder.Prep(4, 8); builder.PutUint(a_c_Distance); builder.PutUint(a_c_Id); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(a_b_B); builder.PutShort(a_b_A); builder.Prep(4, 8); builder.PutUint(a_a_Distance); builder.PutUint(a_a_Id); return new Offset(builder.Offset); } public StructOfStructsOfStructsT UnPack() { var _o = new StructOfStructsOfStructsT(); this.UnPackTo(_o); return _o; } public void UnPackTo(StructOfStructsOfStructsT _o) { _o.A = this.A.UnPack(); } public static Offset Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) { if (_o == null) return default(Offset); var _a_a_id = _o.A.A.Id; var _a_a_distance = _o.A.A.Distance; var _a_b_a = _o.A.B.A; var _a_b_b = _o.A.B.B; var _a_c_id = _o.A.C.Id; var _a_c_distance = _o.A.C.Distance; return CreateStructOfStructsOfStructs( builder, _a_a_id, _a_a_distance, _a_b_a, _a_b_b, _a_c_id, _a_c_distance); } } public class StructOfStructsOfStructsT { [Newtonsoft.Json.JsonProperty("a")] public MyGame.Example.StructOfStructsT A { get; set; } public StructOfStructsOfStructsT() { this.A = new MyGame.Example.StructOfStructsT(); } } }