#[ MyGame.Example.StructOfStructsOfStructs Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import StructOfStructs as MyGame_Example_StructOfStructs import flatbuffers type StructOfStructsOfStructs* = object of FlatObj func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset = self.Prep(4, 20) self.Prep(4, 20) self.Prep(4, 8) self.Prepend(a_c_distance) self.Prepend(a_c_id) self.Prep(2, 4) self.Pad(1) self.Prepend(a_b_b) self.Prepend(a_b_a) self.Prep(4, 8) self.Prepend(a_a_distance) self.Prepend(a_a_id) return self.Offset()