// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import com.google.flatbuffers.BaseVector; import com.google.flatbuffers.BooleanVector; import com.google.flatbuffers.ByteVector; import com.google.flatbuffers.Constants; import com.google.flatbuffers.DoubleVector; import com.google.flatbuffers.FlatBufferBuilder; import com.google.flatbuffers.FloatVector; import com.google.flatbuffers.IntVector; import com.google.flatbuffers.LongVector; import com.google.flatbuffers.ShortVector; import com.google.flatbuffers.StringVector; import com.google.flatbuffers.Struct; import com.google.flatbuffers.Table; import com.google.flatbuffers.UnionVector; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class StructOfStructsT { private MyGame.Example.AbilityT a; private MyGame.Example.TestT b; private MyGame.Example.AbilityT c; public MyGame.Example.AbilityT getA() { return a; } public void setA(MyGame.Example.AbilityT a) { this.a = a; } public MyGame.Example.TestT getB() { return b; } public void setB(MyGame.Example.TestT b) { this.b = b; } public MyGame.Example.AbilityT getC() { return c; } public void setC(MyGame.Example.AbilityT c) { this.c = c; } public StructOfStructsT() { this.a = new MyGame.Example.AbilityT(); this.b = new MyGame.Example.TestT(); this.c = new MyGame.Example.AbilityT(); } }