// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example import com.google.flatbuffers.BaseVector import com.google.flatbuffers.BooleanVector import com.google.flatbuffers.ByteVector import com.google.flatbuffers.Constants import com.google.flatbuffers.DoubleVector import com.google.flatbuffers.FlatBufferBuilder import com.google.flatbuffers.FloatVector import com.google.flatbuffers.LongVector import com.google.flatbuffers.StringVector import com.google.flatbuffers.Struct import com.google.flatbuffers.Table import com.google.flatbuffers.UnionVector import java.nio.ByteBuffer import java.nio.ByteOrder import kotlin.math.sign @Suppress("unused") class Test : Struct() { fun __init(_i: Int, _bb: ByteBuffer) { __reset(_i, _bb) } fun __assign(_i: Int, _bb: ByteBuffer) : Test { __init(_i, _bb) return this } val a : Short get() = bb.getShort(bb_pos + 0) fun mutateA(a: Short) : ByteBuffer = bb.putShort(bb_pos + 0, a) val b : Byte get() = bb.get(bb_pos + 2) fun mutateB(b: Byte) : ByteBuffer = bb.put(bb_pos + 2, b) companion object { fun createTest(builder: FlatBufferBuilder, a: Short, b: Byte) : Int { builder.prep(2, 4) builder.pad(1) builder.putByte(b) builder.putShort(a) return builder.offset() } } }