--[[ MyGame.Example.TypeAliases Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : //monster_test.fbs Rooting type : MyGame.Example.Monster (//monster_test.fbs) --]] local flatbuffers = require('flatbuffers') local TypeAliases = {} local mt = {} function TypeAliases.New() local o = {} setmetatable(o, {__index = mt}) return o end function mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function mt:I8() local o = self.view:Offset(4) if o ~= 0 then return self.view:Get(flatbuffers.N.Int8, self.view.pos + o) end return 0 end function mt:U8() local o = self.view:Offset(6) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint8, self.view.pos + o) end return 0 end function mt:I16() local o = self.view:Offset(8) if o ~= 0 then return self.view:Get(flatbuffers.N.Int16, self.view.pos + o) end return 0 end function mt:U16() local o = self.view:Offset(10) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint16, self.view.pos + o) end return 0 end function mt:I32() local o = self.view:Offset(12) if o ~= 0 then return self.view:Get(flatbuffers.N.Int32, self.view.pos + o) end return 0 end function mt:U32() local o = self.view:Offset(14) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint32, self.view.pos + o) end return 0 end function mt:I64() local o = self.view:Offset(16) if o ~= 0 then return self.view:Get(flatbuffers.N.Int64, self.view.pos + o) end return 0 end function mt:U64() local o = self.view:Offset(18) if o ~= 0 then return self.view:Get(flatbuffers.N.Uint64, self.view.pos + o) end return 0 end function mt:F32() local o = self.view:Offset(20) if o ~= 0 then return self.view:Get(flatbuffers.N.Float32, self.view.pos + o) end return 0.0 end function mt:F64() local o = self.view:Offset(22) if o ~= 0 then return self.view:Get(flatbuffers.N.Float64, self.view.pos + o) end return 0.0 end function mt:V8(j) local o = self.view:Offset(24) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Int8, a + ((j-1) * 1)) end return 0 end function mt:V8AsString(start, stop) return self.view:VectorAsString(24, start, stop) end function mt:V8Length() local o = self.view:Offset(24) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function mt:Vf64(j) local o = self.view:Offset(26) if o ~= 0 then local a = self.view:Vector(o) return self.view:Get(flatbuffers.N.Float64, a + ((j-1) * 8)) end return 0 end function mt:Vf64Length() local o = self.view:Offset(26) if o ~= 0 then return self.view:VectorLen(o) end return 0 end function TypeAliases.Start(builder) builder:StartObject(12) end function TypeAliases.AddI8(builder, i8) builder:PrependInt8Slot(0, i8, 0) end function TypeAliases.AddU8(builder, u8) builder:PrependUint8Slot(1, u8, 0) end function TypeAliases.AddI16(builder, i16) builder:PrependInt16Slot(2, i16, 0) end function TypeAliases.AddU16(builder, u16) builder:PrependUint16Slot(3, u16, 0) end function TypeAliases.AddI32(builder, i32) builder:PrependInt32Slot(4, i32, 0) end function TypeAliases.AddU32(builder, u32) builder:PrependUint32Slot(5, u32, 0) end function TypeAliases.AddI64(builder, i64) builder:PrependInt64Slot(6, i64, 0) end function TypeAliases.AddU64(builder, u64) builder:PrependUint64Slot(7, u64, 0) end function TypeAliases.AddF32(builder, f32) builder:PrependFloat32Slot(8, f32, 0.0) end function TypeAliases.AddF64(builder, f64) builder:PrependFloat64Slot(9, f64, 0.0) end function TypeAliases.AddV8(builder, v8) builder:PrependUOffsetTRelativeSlot(10, v8, 0) end function TypeAliases.StartV8Vector(builder, numElems) return builder:StartVector(1, numElems, 1) end function TypeAliases.AddVf64(builder, vf64) builder:PrependUOffsetTRelativeSlot(11, vf64, 0) end function TypeAliases.StartVf64Vector(builder, numElems) return builder:StartVector(8, numElems, 8) end function TypeAliases.End(builder) return builder:EndObject() end return TypeAliases