#[ MyGame.Example.TypeAliases Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import flatbuffers import std/options type TypeAliases* = object of FlatObj func i8*(self: TypeAliases): int8 = let o = self.tab.Offset(4) if o != 0: return Get[int8](self.tab, self.tab.Pos + o) return 0 func `i8=`*(self: var TypeAliases, n: int8): bool = return self.tab.MutateSlot(4, n) func u8*(self: TypeAliases): uint8 = let o = self.tab.Offset(6) if o != 0: return Get[uint8](self.tab, self.tab.Pos + o) return 0 func `u8=`*(self: var TypeAliases, n: uint8): bool = return self.tab.MutateSlot(6, n) func i16*(self: TypeAliases): int16 = let o = self.tab.Offset(8) if o != 0: return Get[int16](self.tab, self.tab.Pos + o) return 0 func `i16=`*(self: var TypeAliases, n: int16): bool = return self.tab.MutateSlot(8, n) func u16*(self: TypeAliases): uint16 = let o = self.tab.Offset(10) if o != 0: return Get[uint16](self.tab, self.tab.Pos + o) return 0 func `u16=`*(self: var TypeAliases, n: uint16): bool = return self.tab.MutateSlot(10, n) func i32*(self: TypeAliases): int32 = let o = self.tab.Offset(12) if o != 0: return Get[int32](self.tab, self.tab.Pos + o) return 0 func `i32=`*(self: var TypeAliases, n: int32): bool = return self.tab.MutateSlot(12, n) func u32*(self: TypeAliases): uint32 = let o = self.tab.Offset(14) if o != 0: return Get[uint32](self.tab, self.tab.Pos + o) return 0 func `u32=`*(self: var TypeAliases, n: uint32): bool = return self.tab.MutateSlot(14, n) func i64*(self: TypeAliases): int64 = let o = self.tab.Offset(16) if o != 0: return Get[int64](self.tab, self.tab.Pos + o) return 0 func `i64=`*(self: var TypeAliases, n: int64): bool = return self.tab.MutateSlot(16, n) func u64*(self: TypeAliases): uint64 = let o = self.tab.Offset(18) if o != 0: return Get[uint64](self.tab, self.tab.Pos + o) return 0 func `u64=`*(self: var TypeAliases, n: uint64): bool = return self.tab.MutateSlot(18, n) func f32*(self: TypeAliases): float32 = let o = self.tab.Offset(20) if o != 0: return Get[float32](self.tab, self.tab.Pos + o) return 0.0 func `f32=`*(self: var TypeAliases, n: float32): bool = return self.tab.MutateSlot(20, n) func f64*(self: TypeAliases): float64 = let o = self.tab.Offset(22) if o != 0: return Get[float64](self.tab, self.tab.Pos + o) return 0.0 func `f64=`*(self: var TypeAliases, n: float64): bool = return self.tab.MutateSlot(22, n) func v8Length*(self: TypeAliases): int = let o = self.tab.Offset(24) if o != 0: return self.tab.VectorLen(o) func v8*(self: TypeAliases, j: int): int8 = let o = self.tab.Offset(24) if o != 0: var x = self.tab.Vector(o) x += j.uoffset * 1.uoffset return Get[int8](self.tab, x) func v8*(self: TypeAliases): seq[int8] = let len = self.v8Length for i in countup(0, len - 1): result.add(self.v8(i)) func vf64Length*(self: TypeAliases): int = let o = self.tab.Offset(26) if o != 0: return self.tab.VectorLen(o) func vf64*(self: TypeAliases, j: int): float64 = let o = self.tab.Offset(26) if o != 0: var x = self.tab.Vector(o) x += j.uoffset * 8.uoffset return Get[float64](self.tab, x) func vf64*(self: TypeAliases): seq[float64] = let len = self.vf64Length for i in countup(0, len - 1): result.add(self.vf64(i)) proc TypeAliasesStart*(builder: var Builder) = builder.StartObject(12) proc TypeAliasesAddi8*(builder: var Builder, i8: int8) = builder.PrependSlot(0, i8, default(int8)) proc TypeAliasesAddu8*(builder: var Builder, u8: uint8) = builder.PrependSlot(1, u8, default(uint8)) proc TypeAliasesAddi16*(builder: var Builder, i16: int16) = builder.PrependSlot(2, i16, default(int16)) proc TypeAliasesAddu16*(builder: var Builder, u16: uint16) = builder.PrependSlot(3, u16, default(uint16)) proc TypeAliasesAddi32*(builder: var Builder, i32: int32) = builder.PrependSlot(4, i32, default(int32)) proc TypeAliasesAddu32*(builder: var Builder, u32: uint32) = builder.PrependSlot(5, u32, default(uint32)) proc TypeAliasesAddi64*(builder: var Builder, i64: int64) = builder.PrependSlot(6, i64, default(int64)) proc TypeAliasesAddu64*(builder: var Builder, u64: uint64) = builder.PrependSlot(7, u64, default(uint64)) proc TypeAliasesAddf32*(builder: var Builder, f32: float32) = builder.PrependSlot(8, f32, default(float32)) proc TypeAliasesAddf64*(builder: var Builder, f64: float64) = builder.PrependSlot(9, f64, default(float64)) proc TypeAliasesAddv8*(builder: var Builder, v8: uoffset) = builder.PrependSlot(10, v8, default(uoffset)) proc TypeAliasesStartv8Vector*(builder: var Builder, numElems: uoffset) = builder.StartVector(1, numElems, 1) proc TypeAliasesAddvf64*(builder: var Builder, vf64: uoffset) = builder.PrependSlot(11, vf64, default(uoffset)) proc TypeAliasesStartvf64Vector*(builder: var Builder, numElems: uoffset) = builder.StartVector(8, numElems, 8) proc TypeAliasesEnd*(builder: var Builder): uoffset = return builder.EndObject()