// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import com.google.flatbuffers.BaseVector; import com.google.flatbuffers.BooleanVector; import com.google.flatbuffers.ByteVector; import com.google.flatbuffers.Constants; import com.google.flatbuffers.DoubleVector; import com.google.flatbuffers.FlatBufferBuilder; import com.google.flatbuffers.FloatVector; import com.google.flatbuffers.IntVector; import com.google.flatbuffers.LongVector; import com.google.flatbuffers.ShortVector; import com.google.flatbuffers.StringVector; import com.google.flatbuffers.Struct; import com.google.flatbuffers.Table; import com.google.flatbuffers.UnionVector; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class TypeAliasesT { private byte i8; private int u8; private short i16; private int u16; private int i32; private long u32; private long i64; private long u64; private float f32; private double f64; private byte[] v8; private double[] vf64; public byte getI8() { return i8; } public void setI8(byte i8) { this.i8 = i8; } public int getU8() { return u8; } public void setU8(int u8) { this.u8 = u8; } public short getI16() { return i16; } public void setI16(short i16) { this.i16 = i16; } public int getU16() { return u16; } public void setU16(int u16) { this.u16 = u16; } public int getI32() { return i32; } public void setI32(int i32) { this.i32 = i32; } public long getU32() { return u32; } public void setU32(long u32) { this.u32 = u32; } public long getI64() { return i64; } public void setI64(long i64) { this.i64 = i64; } public long getU64() { return u64; } public void setU64(long u64) { this.u64 = u64; } public float getF32() { return f32; } public void setF32(float f32) { this.f32 = f32; } public double getF64() { return f64; } public void setF64(double f64) { this.f64 = f64; } public byte[] getV8() { return v8; } public void setV8(byte[] v8) { this.v8 = v8; } public double[] getVf64() { return vf64; } public void setVf64(double[] vf64) { this.vf64 = vf64; } public TypeAliasesT() { this.i8 = 0; this.u8 = 0; this.i16 = 0; this.u16 = 0; this.i32 = 0; this.u32 = 0L; this.i64 = 0L; this.u64 = 0L; this.f32 = 0.0f; this.f64 = 0.0; this.v8 = null; this.vf64 = null; } }