--[[ MyGame.Example.Vec3 Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : //monster_test.fbs Rooting type : MyGame.Example.Monster (//monster_test.fbs) --]] local flatbuffers = require('flatbuffers') local Vec3 = {} local mt = {} function Vec3.New() local o = {} setmetatable(o, {__index = mt}) return o end function mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function mt:X() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0) end function mt:Y() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4) end function mt:Z() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8) end function mt:Test1() return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16) end function mt:Test2() return self.view:Get(flatbuffers.N.Uint8, self.view.pos + 24) end function mt:Test3(obj) obj:Init(self.view.bytes, self.view.pos + 26) return obj end function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b) builder:Prep(8, 32) builder:Pad(2) builder:Prep(2, 4) builder:Pad(1) builder:PrependInt8(test3_b) builder:PrependInt16(test3_a) builder:Pad(1) builder:PrependUint8(test2) builder:PrependFloat64(test1) builder:Pad(4) builder:PrependFloat32(z) builder:PrependFloat32(y) builder:PrependFloat32(x) return builder:Offset() end return Vec3