#[ MyGame.Example.Vec3 Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import Color as MyGame_Example_Color import Test as MyGame_Example_Test import flatbuffers type Vec3* = object of FlatObj func x*(self: Vec3): float32 = return Get[float32](self.tab, self.tab.Pos + 0) func `x=`*(self: var Vec3, n: float32): bool = return self.tab.Mutate(self.tab.Pos + 0, n) func y*(self: Vec3): float32 = return Get[float32](self.tab, self.tab.Pos + 4) func `y=`*(self: var Vec3, n: float32): bool = return self.tab.Mutate(self.tab.Pos + 4, n) func z*(self: Vec3): float32 = return Get[float32](self.tab, self.tab.Pos + 8) func `z=`*(self: var Vec3, n: float32): bool = return self.tab.Mutate(self.tab.Pos + 8, n) func test1*(self: Vec3): float64 = return Get[float64](self.tab, self.tab.Pos + 16) func `test1=`*(self: var Vec3, n: float64): bool = return self.tab.Mutate(self.tab.Pos + 16, n) func test2*(self: Vec3): MyGame_Example_Color.Color = return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + 24)) func `test2=`*(self: var Vec3, n: MyGame_Example_Color.Color): bool = return self.tab.Mutate(self.tab.Pos + 24, n) func test3*(self: Vec3): MyGame_Example_Test.Test = return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 26)) proc Vec3Create*(self: var Builder, x: float32, y: float32, z: float32, test1: float64, test2: MyGame_Example_Color.Color, test3_a: int16, test3_b: int8): uoffset = self.Prep(8, 32) self.Pad(2) self.Prep(2, 4) self.Pad(1) self.Prepend(test3_b) self.Prepend(test3_a) self.Pad(1) self.Prepend(test2) self.Prepend(test1) self.Pad(4) self.Prepend(z) self.Prepend(y) self.Prepend(x) return self.Offset()