// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import com.google.flatbuffers.BaseVector; import com.google.flatbuffers.BooleanVector; import com.google.flatbuffers.ByteVector; import com.google.flatbuffers.Constants; import com.google.flatbuffers.DoubleVector; import com.google.flatbuffers.FlatBufferBuilder; import com.google.flatbuffers.FloatVector; import com.google.flatbuffers.IntVector; import com.google.flatbuffers.LongVector; import com.google.flatbuffers.ShortVector; import com.google.flatbuffers.StringVector; import com.google.flatbuffers.Struct; import com.google.flatbuffers.Table; import com.google.flatbuffers.UnionVector; import java.nio.ByteBuffer; import java.nio.ByteOrder; public class Vec3T { private float x; private float y; private float z; private double test1; private int test2; private MyGame.Example.TestT test3; public float getX() { return x; } public void setX(float x) { this.x = x; } public float getY() { return y; } public void setY(float y) { this.y = y; } public float getZ() { return z; } public void setZ(float z) { this.z = z; } public double getTest1() { return test1; } public void setTest1(double test1) { this.test1 = test1; } public int getTest2() { return test2; } public void setTest2(int test2) { this.test2 = test2; } public MyGame.Example.TestT getTest3() { return test3; } public void setTest3(MyGame.Example.TestT test3) { this.test3 = test3; } public Vec3T() { this.x = 0.0f; this.y = 0.0f; this.z = 0.0f; this.test1 = 0.0; this.test2 = 0; this.test3 = new MyGame.Example.TestT(); } }