#[ TableA Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 23.5.26 Declared by : Rooting type : MyGame.Example.Monster () ]# import MyGame/OtherNameSpace/TableB as MyGame_OtherNameSpace_TableB import flatbuffers import std/options type TableA* = object of FlatObj func b*(self: TableA): Option[MyGame_OtherNameSpace_TableB.TableB] = let o = self.tab.Offset(4) if o != 0: return some(MyGame_OtherNameSpace_TableB.TableB(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o))) proc TableAstart*(builder: var Builder) = builder.StartObject(1) proc TableAaddb*(builder: var Builder, b: uoffset) = builder.PrependStructSlot(0, b, default(uoffset)) proc TableAend*(builder: var Builder): uoffset = return builder.EndObject()