// automatically generated by the FlatBuffers compiler, do not modify import flatbuffers namespace MyGame_Example /// Composite components of Monster color. enum Color: Color_Red = 1 /// \brief color Green /// Green is bit_flag with value (1u << 1) Color_Green = 2 /// \brief color Blue (1u << 3) Color_Blue = 8 enum Race: Race_None = -1 Race_Human = 0 Race_Dwarf = 1 Race_Elf = 2 enum LongEnum: LongEnum_LongOne = 2 LongEnum_LongTwo = 4 LongEnum_LongBig = 1099511627776 enum Any: Any_NONE = 0 Any_Monster = 1 Any_TestSimpleTableWithEnum = 2 Any_MyGame_Example2_Monster = 3 enum AnyUniqueAliases: AnyUniqueAliases_NONE = 0 AnyUniqueAliases_M = 1 AnyUniqueAliases_TS = 2 AnyUniqueAliases_M2 = 3 enum AnyAmbiguousAliases: AnyAmbiguousAliases_NONE = 0 AnyAmbiguousAliases_M1 = 1 AnyAmbiguousAliases_M2 = 2 AnyAmbiguousAliases_M3 = 3 namespace MyGame class InParentNamespace namespace MyGame_Example2 class Monster namespace MyGame_Example class Test class TestSimpleTableWithEnum class Vec3 class Ability class StructOfStructs class StructOfStructsOfStructs class Stat class Referrable class Monster class TypeAliases namespace MyGame class InParentNamespace : flatbuffers_handle def GetRootAsInParentNamespace(buf:string): return InParentNamespace { buf, buf.flatbuffers_indirect(0) } struct InParentNamespaceBuilder: b_:flatbuffers_builder def start(): b_.StartObject(0) return this def end(): return b_.EndObject() namespace MyGame_Example2 class Monster : flatbuffers_handle def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) } struct MonsterBuilder: b_:flatbuffers_builder def start(): b_.StartObject(0) return this def end(): return b_.EndObject() namespace MyGame_Example class Test : flatbuffers_handle def a() -> int: return buf_.read_int16_le(pos_ + 0) def b() -> int: return buf_.read_int8_le(pos_ + 2) def CreateTest(b_:flatbuffers_builder, a:int, b:int): b_.Prep(2, 4) b_.Pad(1) b_.PrependInt8(b) b_.PrependInt16(a) return b_.Offset() class TestSimpleTableWithEnum : flatbuffers_handle def color() -> Color: return Color(buf_.flatbuffers_field_uint8(pos_, 4, 2)) def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) } struct TestSimpleTableWithEnumBuilder: b_:flatbuffers_builder def start(): b_.StartObject(1) return this def add_color(color:Color): b_.PrependUint8Slot(0, color, 2) return this def end(): return b_.EndObject() class Vec3 : flatbuffers_handle def x() -> float: return buf_.read_float32_le(pos_ + 0) def y() -> float: return buf_.read_float32_le(pos_ + 4) def z() -> float: return buf_.read_float32_le(pos_ + 8) def test1() -> float: return buf_.read_float64_le(pos_ + 16) def test2() -> Color: return Color(buf_.read_uint8_le(pos_ + 24)) def test3() -> MyGame_Example_Test: return MyGame_Example_Test{ buf_, pos_ + 26 } def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a:int, test3_b:int): b_.Prep(8, 32) b_.Pad(2) b_.Prep(2, 4) b_.Pad(1) b_.PrependInt8(test3_b) b_.PrependInt16(test3_a) b_.Pad(1) b_.PrependUint8(test2) b_.PrependFloat64(test1) b_.Pad(4) b_.PrependFloat32(z) b_.PrependFloat32(y) b_.PrependFloat32(x) return b_.Offset() class Ability : flatbuffers_handle def id() -> int: return buf_.read_uint32_le(pos_ + 0) def distance() -> int: return buf_.read_uint32_le(pos_ + 4) def CreateAbility(b_:flatbuffers_builder, id:int, distance:int): b_.Prep(4, 8) b_.PrependUint32(distance) b_.PrependUint32(id) return b_.Offset() class StructOfStructs : flatbuffers_handle def a() -> MyGame_Example_Ability: return MyGame_Example_Ability{ buf_, pos_ + 0 } def b() -> MyGame_Example_Test: return MyGame_Example_Test{ buf_, pos_ + 8 } def c() -> MyGame_Example_Ability: return MyGame_Example_Ability{ buf_, pos_ + 12 } def CreateStructOfStructs(b_:flatbuffers_builder, a_id:int, a_distance:int, b_a:int, b_b:int, c_id:int, c_distance:int): b_.Prep(4, 20) b_.Prep(4, 8) b_.PrependUint32(c_distance) b_.PrependUint32(c_id) b_.Prep(2, 4) b_.Pad(1) b_.PrependInt8(b_b) b_.PrependInt16(b_a) b_.Prep(4, 8) b_.PrependUint32(a_distance) b_.PrependUint32(a_id) return b_.Offset() class StructOfStructsOfStructs : flatbuffers_handle def a() -> MyGame_Example_StructOfStructs: return MyGame_Example_StructOfStructs{ buf_, pos_ + 0 } def CreateStructOfStructsOfStructs(b_:flatbuffers_builder, a_a_id:int, a_a_distance:int, a_b_a:int, a_b_b:int, a_c_id:int, a_c_distance:int): b_.Prep(4, 20) b_.Prep(4, 20) b_.Prep(4, 8) b_.PrependUint32(a_c_distance) b_.PrependUint32(a_c_id) b_.Prep(2, 4) b_.Pad(1) b_.PrependInt8(a_b_b) b_.PrependInt16(a_b_a) b_.Prep(4, 8) b_.PrependUint32(a_a_distance) b_.PrependUint32(a_a_id) return b_.Offset() class Stat : flatbuffers_handle def id() -> string: return buf_.flatbuffers_field_string(pos_, 4) def val() -> int: return buf_.flatbuffers_field_int64(pos_, 6, 0) def count() -> int: return buf_.flatbuffers_field_uint16(pos_, 8, 0) def GetRootAsStat(buf:string): return Stat { buf, buf.flatbuffers_indirect(0) } struct StatBuilder: b_:flatbuffers_builder def start(): b_.StartObject(3) return this def add_id(id:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(0, id) return this def add_val(val:int): b_.PrependInt64Slot(1, val, 0) return this def add_count(count:int): b_.PrependUint16Slot(2, count, 0) return this def end(): return b_.EndObject() class Referrable : flatbuffers_handle def id() -> int: return buf_.flatbuffers_field_uint64(pos_, 4, 0) def GetRootAsReferrable(buf:string): return Referrable { buf, buf.flatbuffers_indirect(0) } struct ReferrableBuilder: b_:flatbuffers_builder def start(): b_.StartObject(1) return this def add_id(id:int): b_.PrependUint64Slot(0, id, 0) return this def end(): return b_.EndObject() /// an example documentation comment: "monster object" class Monster : flatbuffers_handle def pos() -> MyGame_Example_Vec3?: let o = buf_.flatbuffers_field_struct(pos_, 4) return if o: MyGame_Example_Vec3 { buf_, o } else: nil def mana() -> int: return buf_.flatbuffers_field_int16(pos_, 6, 150) def hp() -> int: return buf_.flatbuffers_field_int16(pos_, 8, 100) def name() -> string: return buf_.flatbuffers_field_string(pos_, 10) def inventory(i:int) -> int: return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1) def inventory_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 14) def color() -> Color: return Color(buf_.flatbuffers_field_uint8(pos_, 16, 8)) def test_type() -> Any: return Any(buf_.flatbuffers_field_uint8(pos_, 18, 0)) def test_as_Monster(): return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) } def test_as_TestSimpleTableWithEnum(): return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 20) } def test_as_MyGame_Example2_Monster(): return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) } def test4(i:int) -> MyGame_Example_Test: return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 22) + i * 4 } def test4_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 22) def testarrayofstring(i:int) -> string: return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 24) + i * 4) def testarrayofstring_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 24) /// an example documentation comment: this will end up in the generated code /// multiline too def testarrayoftables(i:int) -> MyGame_Example_Monster: return MyGame_Example_Monster { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 26) + i * 4) } def testarrayoftables_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 26) def enemy() -> MyGame_Example_Monster?: let o = buf_.flatbuffers_field_table(pos_, 28) return if o: MyGame_Example_Monster { buf_, o } else: nil def testnestedflatbuffer(i:int) -> int: return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 30) + i * 1) def testnestedflatbuffer_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 30) def testempty() -> MyGame_Example_Stat?: let o = buf_.flatbuffers_field_table(pos_, 32) return if o: MyGame_Example_Stat { buf_, o } else: nil def testbool() -> bool: return bool(buf_.flatbuffers_field_int8(pos_, 34, 0)) def testhashs32_fnv1() -> int: return buf_.flatbuffers_field_int32(pos_, 36, 0) def testhashu32_fnv1() -> int: return buf_.flatbuffers_field_uint32(pos_, 38, 0) def testhashs64_fnv1() -> int: return buf_.flatbuffers_field_int64(pos_, 40, 0) def testhashu64_fnv1() -> int: return buf_.flatbuffers_field_uint64(pos_, 42, 0) def testhashs32_fnv1a() -> int: return buf_.flatbuffers_field_int32(pos_, 44, 0) def testhashu32_fnv1a() -> int: return buf_.flatbuffers_field_uint32(pos_, 46, 0) def testhashs64_fnv1a() -> int: return buf_.flatbuffers_field_int64(pos_, 48, 0) def testhashu64_fnv1a() -> int: return buf_.flatbuffers_field_uint64(pos_, 50, 0) def testarrayofbools(i:int) -> bool: return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 52) + i * 1) def testarrayofbools_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 52) def testf() -> float: return buf_.flatbuffers_field_float32(pos_, 54, 3.14159) def testf2() -> float: return buf_.flatbuffers_field_float32(pos_, 56, 3.0) def testf3() -> float: return buf_.flatbuffers_field_float32(pos_, 58, 0.0) def testarrayofstring2(i:int) -> string: return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 60) + i * 4) def testarrayofstring2_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 60) def testarrayofsortedstruct(i:int) -> MyGame_Example_Ability: return MyGame_Example_Ability { buf_, buf_.flatbuffers_field_vector(pos_, 62) + i * 8 } def testarrayofsortedstruct_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 62) def flex(i:int) -> int: return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 64) + i * 1) def flex_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 64) def test5(i:int) -> MyGame_Example_Test: return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 66) + i * 4 } def test5_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 66) def vector_of_longs(i:int) -> int: return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 68) + i * 8) def vector_of_longs_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 68) def vector_of_doubles(i:int) -> float: return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 70) + i * 8) def vector_of_doubles_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 70) def parent_namespace_test() -> MyGame_InParentNamespace?: let o = buf_.flatbuffers_field_table(pos_, 72) return if o: MyGame_InParentNamespace { buf_, o } else: nil def vector_of_referrables(i:int) -> MyGame_Example_Referrable: return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 74) + i * 4) } def vector_of_referrables_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 74) def single_weak_reference() -> int: return buf_.flatbuffers_field_uint64(pos_, 76, 0) def vector_of_weak_references(i:int) -> int: return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 78) + i * 8) def vector_of_weak_references_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 78) def vector_of_strong_referrables(i:int) -> MyGame_Example_Referrable: return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 80) + i * 4) } def vector_of_strong_referrables_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 80) def co_owning_reference() -> int: return buf_.flatbuffers_field_uint64(pos_, 82, 0) def vector_of_co_owning_references(i:int) -> int: return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 84) + i * 8) def vector_of_co_owning_references_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 84) def non_owning_reference() -> int: return buf_.flatbuffers_field_uint64(pos_, 86, 0) def vector_of_non_owning_references(i:int) -> int: return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 88) + i * 8) def vector_of_non_owning_references_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 88) def any_unique_type() -> AnyUniqueAliases: return AnyUniqueAliases(buf_.flatbuffers_field_uint8(pos_, 90, 0)) def any_unique_as_M(): return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) } def any_unique_as_TS(): return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 92) } def any_unique_as_M2(): return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) } def any_ambiguous_type() -> AnyAmbiguousAliases: return AnyAmbiguousAliases(buf_.flatbuffers_field_uint8(pos_, 94, 0)) def any_ambiguous_as_M1(): return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } def any_ambiguous_as_M2(): return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } def any_ambiguous_as_M3(): return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } def vector_of_enums(i:int) -> Color: return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 98) + i * 1) def vector_of_enums_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 98) def signed_enum() -> Race: return Race(buf_.flatbuffers_field_int8(pos_, 100, -1)) def testrequirednestedflatbuffer(i:int) -> int: return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 102) + i * 1) def testrequirednestedflatbuffer_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 102) def scalar_key_sorted_tables(i:int) -> MyGame_Example_Stat: return MyGame_Example_Stat { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 104) + i * 4) } def scalar_key_sorted_tables_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 104) def native_inline() -> MyGame_Example_Test?: let o = buf_.flatbuffers_field_struct(pos_, 106) return if o: MyGame_Example_Test { buf_, o } else: nil def long_enum_non_enum_default() -> LongEnum: return LongEnum(buf_.flatbuffers_field_uint64(pos_, 108, 0)) def long_enum_normal_default() -> LongEnum: return LongEnum(buf_.flatbuffers_field_uint64(pos_, 110, 2)) def nan_default() -> float: return buf_.flatbuffers_field_float32(pos_, 112, nan) def inf_default() -> float: return buf_.flatbuffers_field_float32(pos_, 114, inf) def positive_inf_default() -> float: return buf_.flatbuffers_field_float32(pos_, 116, +inf) def infinity_default() -> float: return buf_.flatbuffers_field_float32(pos_, 118, infinity) def positive_infinity_default() -> float: return buf_.flatbuffers_field_float32(pos_, 120, +infinity) def negative_inf_default() -> float: return buf_.flatbuffers_field_float32(pos_, 122, -inf) def negative_infinity_default() -> float: return buf_.flatbuffers_field_float32(pos_, 124, -infinity) def double_inf_default() -> float: return buf_.flatbuffers_field_float64(pos_, 126, inf) def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) } struct MonsterBuilder: b_:flatbuffers_builder def start(): b_.StartObject(62) return this def add_pos(pos:flatbuffers_offset): b_.PrependStructSlot(0, pos) return this def add_mana(mana:int): b_.PrependInt16Slot(1, mana, 150) return this def add_hp(hp:int): b_.PrependInt16Slot(2, hp, 100) return this def add_name(name:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(3, name) return this def add_inventory(inventory:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(5, inventory) return this def add_color(color:Color): b_.PrependUint8Slot(6, color, 8) return this def add_test_type(test_type:Any): b_.PrependUint8Slot(7, test_type, 0) return this def add_test(test:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(8, test) return this def add_test4(test4:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(9, test4) return this def add_testarrayofstring(testarrayofstring:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(10, testarrayofstring) return this def add_testarrayoftables(testarrayoftables:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(11, testarrayoftables) return this def add_enemy(enemy:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(12, enemy) return this def add_testnestedflatbuffer(testnestedflatbuffer:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(13, testnestedflatbuffer) return this def add_testempty(testempty:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(14, testempty) return this def add_testbool(testbool:bool): b_.PrependBoolSlot(15, testbool, 0) return this def add_testhashs32_fnv1(testhashs32_fnv1:int): b_.PrependInt32Slot(16, testhashs32_fnv1, 0) return this def add_testhashu32_fnv1(testhashu32_fnv1:int): b_.PrependUint32Slot(17, testhashu32_fnv1, 0) return this def add_testhashs64_fnv1(testhashs64_fnv1:int): b_.PrependInt64Slot(18, testhashs64_fnv1, 0) return this def add_testhashu64_fnv1(testhashu64_fnv1:int): b_.PrependUint64Slot(19, testhashu64_fnv1, 0) return this def add_testhashs32_fnv1a(testhashs32_fnv1a:int): b_.PrependInt32Slot(20, testhashs32_fnv1a, 0) return this def add_testhashu32_fnv1a(testhashu32_fnv1a:int): b_.PrependUint32Slot(21, testhashu32_fnv1a, 0) return this def add_testhashs64_fnv1a(testhashs64_fnv1a:int): b_.PrependInt64Slot(22, testhashs64_fnv1a, 0) return this def add_testhashu64_fnv1a(testhashu64_fnv1a:int): b_.PrependUint64Slot(23, testhashu64_fnv1a, 0) return this def add_testarrayofbools(testarrayofbools:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(24, testarrayofbools) return this def add_testf(testf:float): b_.PrependFloat32Slot(25, testf, 3.14159) return this def add_testf2(testf2:float): b_.PrependFloat32Slot(26, testf2, 3.0) return this def add_testf3(testf3:float): b_.PrependFloat32Slot(27, testf3, 0.0) return this def add_testarrayofstring2(testarrayofstring2:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(28, testarrayofstring2) return this def add_testarrayofsortedstruct(testarrayofsortedstruct:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct) return this def add_flex(flex:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(30, flex) return this def add_test5(test5:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(31, test5) return this def add_vector_of_longs(vector_of_longs:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(32, vector_of_longs) return this def add_vector_of_doubles(vector_of_doubles:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles) return this def add_parent_namespace_test(parent_namespace_test:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test) return this def add_vector_of_referrables(vector_of_referrables:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(35, vector_of_referrables) return this def add_single_weak_reference(single_weak_reference:int): b_.PrependUint64Slot(36, single_weak_reference, 0) return this def add_vector_of_weak_references(vector_of_weak_references:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(37, vector_of_weak_references) return this def add_vector_of_strong_referrables(vector_of_strong_referrables:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables) return this def add_co_owning_reference(co_owning_reference:int): b_.PrependUint64Slot(39, co_owning_reference, 0) return this def add_vector_of_co_owning_references(vector_of_co_owning_references:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(40, vector_of_co_owning_references) return this def add_non_owning_reference(non_owning_reference:int): b_.PrependUint64Slot(41, non_owning_reference, 0) return this def add_vector_of_non_owning_references(vector_of_non_owning_references:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(42, vector_of_non_owning_references) return this def add_any_unique_type(any_unique_type:AnyUniqueAliases): b_.PrependUint8Slot(43, any_unique_type, 0) return this def add_any_unique(any_unique:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(44, any_unique) return this def add_any_ambiguous_type(any_ambiguous_type:AnyAmbiguousAliases): b_.PrependUint8Slot(45, any_ambiguous_type, 0) return this def add_any_ambiguous(any_ambiguous:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(46, any_ambiguous) return this def add_vector_of_enums(vector_of_enums:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(47, vector_of_enums) return this def add_signed_enum(signed_enum:Race): b_.PrependInt8Slot(48, signed_enum, -1) return this def add_testrequirednestedflatbuffer(testrequirednestedflatbuffer:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(49, testrequirednestedflatbuffer) return this def add_scalar_key_sorted_tables(scalar_key_sorted_tables:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(50, scalar_key_sorted_tables) return this def add_native_inline(native_inline:flatbuffers_offset): b_.PrependStructSlot(51, native_inline) return this def add_long_enum_non_enum_default(long_enum_non_enum_default:LongEnum): b_.PrependUint64Slot(52, long_enum_non_enum_default, 0) return this def add_long_enum_normal_default(long_enum_normal_default:LongEnum): b_.PrependUint64Slot(53, long_enum_normal_default, 2) return this def add_nan_default(nan_default:float): b_.PrependFloat32Slot(54, nan_default, nan) return this def add_inf_default(inf_default:float): b_.PrependFloat32Slot(55, inf_default, inf) return this def add_positive_inf_default(positive_inf_default:float): b_.PrependFloat32Slot(56, positive_inf_default, +inf) return this def add_infinity_default(infinity_default:float): b_.PrependFloat32Slot(57, infinity_default, infinity) return this def add_positive_infinity_default(positive_infinity_default:float): b_.PrependFloat32Slot(58, positive_infinity_default, +infinity) return this def add_negative_inf_default(negative_inf_default:float): b_.PrependFloat32Slot(59, negative_inf_default, -inf) return this def add_negative_infinity_default(negative_infinity_default:float): b_.PrependFloat32Slot(60, negative_infinity_default, -infinity) return this def add_double_inf_default(double_inf_default:float): b_.PrependFloat64Slot(61, double_inf_default, inf) return this def end(): return b_.EndObject() def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependUint8(e_) return b_.EndVector(v_.length) def MonsterStartTest4Vector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 2) def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependUint8(e_) return b_.EndVector(v_.length) def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[bool]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependBool(e_) return b_.EndVector(v_.length) def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 4) def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependUint8(e_) return b_.EndVector(v_.length) def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 2) def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependInt64(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependFloat64(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependUint64(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependUint64(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependUint64(e_) return b_.EndVector(v_.length) def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[Color]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependUint8(e_) return b_.EndVector(v_.length) def MonsterStartTestrequirednestedflatbufferVector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def MonsterCreateTestrequirednestedflatbufferVector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependUint8(e_) return b_.EndVector(v_.length) def MonsterStartScalarKeySortedTablesVector(b_:flatbuffers_builder, n_:int): b_.StartVector(4, n_, 4) def MonsterCreateScalarKeySortedTablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]): b_.StartVector(4, v_.length, 4) reverse(v_) e_: b_.PrependUOffsetTRelative(e_) return b_.EndVector(v_.length) class TypeAliases : flatbuffers_handle def i8() -> int: return buf_.flatbuffers_field_int8(pos_, 4, 0) def u8() -> int: return buf_.flatbuffers_field_uint8(pos_, 6, 0) def i16() -> int: return buf_.flatbuffers_field_int16(pos_, 8, 0) def u16() -> int: return buf_.flatbuffers_field_uint16(pos_, 10, 0) def i32() -> int: return buf_.flatbuffers_field_int32(pos_, 12, 0) def u32() -> int: return buf_.flatbuffers_field_uint32(pos_, 14, 0) def i64() -> int: return buf_.flatbuffers_field_int64(pos_, 16, 0) def u64() -> int: return buf_.flatbuffers_field_uint64(pos_, 18, 0) def f32() -> float: return buf_.flatbuffers_field_float32(pos_, 20, 0.0) def f64() -> float: return buf_.flatbuffers_field_float64(pos_, 22, 0.0) def v8(i:int) -> int: return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 24) + i * 1) def v8_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 24) def vf64(i:int) -> float: return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 26) + i * 8) def vf64_length() -> int: return buf_.flatbuffers_field_vector_len(pos_, 26) def GetRootAsTypeAliases(buf:string): return TypeAliases { buf, buf.flatbuffers_indirect(0) } struct TypeAliasesBuilder: b_:flatbuffers_builder def start(): b_.StartObject(12) return this def add_i8(i8:int): b_.PrependInt8Slot(0, i8, 0) return this def add_u8(u8:int): b_.PrependUint8Slot(1, u8, 0) return this def add_i16(i16:int): b_.PrependInt16Slot(2, i16, 0) return this def add_u16(u16:int): b_.PrependUint16Slot(3, u16, 0) return this def add_i32(i32:int): b_.PrependInt32Slot(4, i32, 0) return this def add_u32(u32:int): b_.PrependUint32Slot(5, u32, 0) return this def add_i64(i64:int): b_.PrependInt64Slot(6, i64, 0) return this def add_u64(u64:int): b_.PrependUint64Slot(7, u64, 0) return this def add_f32(f32:float): b_.PrependFloat32Slot(8, f32, 0.0) return this def add_f64(f64:float): b_.PrependFloat64Slot(9, f64, 0.0) return this def add_v8(v8:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(10, v8) return this def add_vf64(vf64:flatbuffers_offset): b_.PrependUOffsetTRelativeSlot(11, vf64) return this def end(): return b_.EndObject() def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int): b_.StartVector(1, n_, 1) def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]): b_.StartVector(1, v_.length, 1) reverse(v_) e_: b_.PrependInt8(e_) return b_.EndVector(v_.length) def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int): b_.StartVector(8, n_, 8) def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]): b_.StartVector(8, v_.length, 8) reverse(v_) e_: b_.PrependFloat64(e_) return b_.EndVector(v_.length)